幼儿教育的计算转换:两个教育变革项目中以儿童为中心的计算途径

IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Robin Samuelsson
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引用次数: 0

摘要

编程正在成为全球早期教育的一门关键学科,计算机科学如何成为所有年龄和背景的儿童的一门学科的问题层出不穷。在旧课程中实施新技术的问题早已被注意到,最近,对计算机科学教育目标的关注往往过于狭隘和以技能为基础,而没有考虑关键的教育潜力。本研究在七个月的设计过程中,跟踪了两个案例幼儿园使用地板机器人实施编程的变化过程。基于活动理论的混合分析技术被用于检查教学替代方案的紧张,冲突和发展。这些研究表明,艰苦的变化过程涉及到以儿童为中心的地方转变,包容性的早期计算机科学教育和以制作、儿童探索、修补和玩耍为学习过程关键部分的项目发展。它讨论了相当大的变化过程如何使教学解决方案与计算机编程中的重要概念相一致,以及计算机教育如何通过地方适应和适合年龄的设计建立在以儿童为中心的教学法之上。计算机科学和编程正在成为世界范围内早期教育的一部分。对于如何在年龄越来越小的群体中实现计算,特别是对于三岁以下的群体,人们所知甚少。这种技术变革可能是一个艰苦的变革过程,它建立在社会、历史和教育的紧张关系之上,需要个人学习和组织变革。本文补充了两个为1-2岁和3 - 5岁儿童设计计算机教育的变化案例。设计过程提出了关于当前标准儿童编程材料的关键问题,正在解决以儿童为中心的计算机教育。幼儿采用计算机科学教育的挑战和潜力。对实践和/或政策的影响计算机教育挑战了教学观念,例如教育失败的作用。计算机教育可以针对非常小的孩子。然而,在制定以儿童为中心的办法方面,有相当多的重大挑战需要解决。儿童基础,如以游戏为基础的教学法,可以与计算机科学活动协同工作,提供教育潜力,也与计算机科学教育有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Computational transformations of early childhood education: Pathways toward child-centred computing in two educational change projects

Computational transformations of early childhood education: Pathways toward child-centred computing in two educational change projects

Programming is becoming a key subject in early education globally, with surging problems of how computer science can become a subject for children of all ages and backgrounds. Problems of implementing new technologies in the old curricula have long been noted, and lately, concern over computer science education goals is often too narrow and skills-based without concerns for the critical educational potential. This study follows the change process of two case preschool departments implementing programming with a floor robot across a seven-month design process. Mixed analytical techniques based on activity theory are used to examine the tensions, conflicts and development of pedagogical alternatives. The studies show the strenuous change processes involving local transformations toward a child-centred, inclusive early computer science education and development of projects centring making, children's exploration, tinkering and play as key parts of the learning process. It discusses how the considerable change processes enabled pedagogical solutions coherent with important concepts in computer programming and how computing education can build on child-centred pedagogies through local adaptations and age-appropriate designs.

Practitioner notes

What is already known about this topic

  • Computer science and programming are becoming part of early education worldwide.
  • Less is known about how to implement computing with ever-younger age groups, especially for those under three.
  • That technological change can be a strenuous change process building on societal, historical and educational tensions, requiring individual learning and organisational change.

What this paper adds

  • Two cases of change designing computing education for 1–2- and 3–5-year-olds.
  • Design processes raising critical questions about current standard childhood programming materials being resolved to enable a child-centred computing education.
  • Challenges and potentials specific to early childhood in adopting computer science education.

Implications for practice and/or policy

  • Computing education challenges pedagogical notions, such as the role of failure in education.
  • Computing education can be developed for very young children. However, there are considerable critical challenges to resolve in developing a child-centred approach.
  • Childhood fundamentals such as play-based pedagogy can work synergistically with computer science activities, providing educational potential, also relevant for computer science education at large.
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来源期刊
British Journal of Educational Technology
British Journal of Educational Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
15.60
自引率
4.50%
发文量
111
期刊介绍: BJET is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. The Journal is published by Wiley on behalf of The British Educational Research Association (BERA). It publishes theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.
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