Faezeh Shabanali Fami , Ali Akbar Arjmandnia , Hadi Moradisabzevar
{"title":"针对特殊学习障碍(SLD)儿童的基于计算机的认知康复(CBCR)项目的设计、开发和有效性分析——阅读障碍:基于设计的方法","authors":"Faezeh Shabanali Fami , Ali Akbar Arjmandnia , Hadi Moradisabzevar","doi":"10.1016/j.entcom.2025.100955","DOIUrl":null,"url":null,"abstract":"<div><h3>Introduction</h3><div>Dyslexia is a prevalent learning disorder that impairs children’s reading abilities and language processing. Cognitive deficits, particularly in language processing and phonological awareness, pose significant challenges, making targeted interventions essential for improving reading skills and academic outcomes.</div></div><div><h3>Objective</h3><div>This study aimed to develop a computer-based cognitive rehabilitation program specifically tailored for children with dyslexia, designed to enhance cognitive and academic skills through targeted exercises and adaptive training.</div></div><div><h3>Methods</h3><div>A developmental approach was used to construct the program, incorporating insights from prior research and the needs of dyslexic children. The program included practical game tasks addressing key cognitive deficits. Validity was assessed through semi-structured interviews with professionals, using both qualitative and quantitative feedback. K-means clustering was applied to categorize tasks based on cognitive functions such as executive functions, memory, and attention, aligning tasks with specific cognitive goals.</div></div><div><h3>Results</h3><div>Expert feedback led to refinements, achieving a content validity coefficient of 0.74, with indices for simplicity, clarity, and relevance at 0.93, 0.97, and 0.94, respectively.</div></div><div><h3>Conclusion</h3><div>The program effectively addresses cognitive deficits in dyslexia through adaptive training and clustered tasks. While expert evaluations are promising, further research is needed to validate its effectiveness in real-life settings and for diverse populations.</div></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"55 ","pages":"Article 100955"},"PeriodicalIF":2.8000,"publicationDate":"2025-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Design, development, and analysis of validity for a computer-based cognitive rehabilitation (CBCR) program for children with specific learning disorder (SLD) − Dyslexia: A design-based approach\",\"authors\":\"Faezeh Shabanali Fami , Ali Akbar Arjmandnia , Hadi Moradisabzevar\",\"doi\":\"10.1016/j.entcom.2025.100955\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Introduction</h3><div>Dyslexia is a prevalent learning disorder that impairs children’s reading abilities and language processing. Cognitive deficits, particularly in language processing and phonological awareness, pose significant challenges, making targeted interventions essential for improving reading skills and academic outcomes.</div></div><div><h3>Objective</h3><div>This study aimed to develop a computer-based cognitive rehabilitation program specifically tailored for children with dyslexia, designed to enhance cognitive and academic skills through targeted exercises and adaptive training.</div></div><div><h3>Methods</h3><div>A developmental approach was used to construct the program, incorporating insights from prior research and the needs of dyslexic children. The program included practical game tasks addressing key cognitive deficits. Validity was assessed through semi-structured interviews with professionals, using both qualitative and quantitative feedback. K-means clustering was applied to categorize tasks based on cognitive functions such as executive functions, memory, and attention, aligning tasks with specific cognitive goals.</div></div><div><h3>Results</h3><div>Expert feedback led to refinements, achieving a content validity coefficient of 0.74, with indices for simplicity, clarity, and relevance at 0.93, 0.97, and 0.94, respectively.</div></div><div><h3>Conclusion</h3><div>The program effectively addresses cognitive deficits in dyslexia through adaptive training and clustered tasks. While expert evaluations are promising, further research is needed to validate its effectiveness in real-life settings and for diverse populations.</div></div>\",\"PeriodicalId\":55997,\"journal\":{\"name\":\"Entertainment Computing\",\"volume\":\"55 \",\"pages\":\"Article 100955\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2025-06-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Entertainment Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1875952125000357\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1875952125000357","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Design, development, and analysis of validity for a computer-based cognitive rehabilitation (CBCR) program for children with specific learning disorder (SLD) − Dyslexia: A design-based approach
Introduction
Dyslexia is a prevalent learning disorder that impairs children’s reading abilities and language processing. Cognitive deficits, particularly in language processing and phonological awareness, pose significant challenges, making targeted interventions essential for improving reading skills and academic outcomes.
Objective
This study aimed to develop a computer-based cognitive rehabilitation program specifically tailored for children with dyslexia, designed to enhance cognitive and academic skills through targeted exercises and adaptive training.
Methods
A developmental approach was used to construct the program, incorporating insights from prior research and the needs of dyslexic children. The program included practical game tasks addressing key cognitive deficits. Validity was assessed through semi-structured interviews with professionals, using both qualitative and quantitative feedback. K-means clustering was applied to categorize tasks based on cognitive functions such as executive functions, memory, and attention, aligning tasks with specific cognitive goals.
Results
Expert feedback led to refinements, achieving a content validity coefficient of 0.74, with indices for simplicity, clarity, and relevance at 0.93, 0.97, and 0.94, respectively.
Conclusion
The program effectively addresses cognitive deficits in dyslexia through adaptive training and clustered tasks. While expert evaluations are promising, further research is needed to validate its effectiveness in real-life settings and for diverse populations.
期刊介绍:
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.