{"title":"利用可穿戴生理传感器预测后vr游戏体验","authors":"Wen Huang , Jiayi Gao , Xinyuan Chen","doi":"10.1016/j.entcom.2025.100977","DOIUrl":null,"url":null,"abstract":"<div><div>Players’ post-game experiences determine their loyalty to a virtual reality (VR) game. However, methods for identifying players’ post-game experiences in the early stages have received far less attention than those for in-game experiences. In this study, we explored the potential of using measurements from wearable physiological sensors to predict players’ post–VR game experiences. The methods employed were correlation analyses and machine learning techniques. The results showed that electrodermal activity (EDA) measurements, particularly the mean EDA and mean EDA peak, are associated with players’ post-VR game experiences after accounting for noise. By utilizing machine learning technology, physiological metrics can forecast players’ diverse reactions after playing VR games with high accuracy. The symptoms of depersonalization/derealization experienced after VR gaming are attributed to being induced by actions within the virtual environment. This research makes significant contributions to the field of user experience recognition and the progression of VR gaming by demonstrating the potential for future VR game centers to analyze player emotions remotely and cost-effectively. This achievement provides the prerequisite for these centers to create tailored new 3D game scenarios to enhance players’ post-game experiences with the support of future advanced generative artificial intelligence technologies.</div></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"55 ","pages":"Article 100977"},"PeriodicalIF":2.8000,"publicationDate":"2025-06-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Predicting post-VR game experiences with wearable physiological sensors\",\"authors\":\"Wen Huang , Jiayi Gao , Xinyuan Chen\",\"doi\":\"10.1016/j.entcom.2025.100977\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Players’ post-game experiences determine their loyalty to a virtual reality (VR) game. However, methods for identifying players’ post-game experiences in the early stages have received far less attention than those for in-game experiences. In this study, we explored the potential of using measurements from wearable physiological sensors to predict players’ post–VR game experiences. The methods employed were correlation analyses and machine learning techniques. The results showed that electrodermal activity (EDA) measurements, particularly the mean EDA and mean EDA peak, are associated with players’ post-VR game experiences after accounting for noise. By utilizing machine learning technology, physiological metrics can forecast players’ diverse reactions after playing VR games with high accuracy. The symptoms of depersonalization/derealization experienced after VR gaming are attributed to being induced by actions within the virtual environment. This research makes significant contributions to the field of user experience recognition and the progression of VR gaming by demonstrating the potential for future VR game centers to analyze player emotions remotely and cost-effectively. This achievement provides the prerequisite for these centers to create tailored new 3D game scenarios to enhance players’ post-game experiences with the support of future advanced generative artificial intelligence technologies.</div></div>\",\"PeriodicalId\":55997,\"journal\":{\"name\":\"Entertainment Computing\",\"volume\":\"55 \",\"pages\":\"Article 100977\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2025-06-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Entertainment Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1875952125000576\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1875952125000576","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Predicting post-VR game experiences with wearable physiological sensors
Players’ post-game experiences determine their loyalty to a virtual reality (VR) game. However, methods for identifying players’ post-game experiences in the early stages have received far less attention than those for in-game experiences. In this study, we explored the potential of using measurements from wearable physiological sensors to predict players’ post–VR game experiences. The methods employed were correlation analyses and machine learning techniques. The results showed that electrodermal activity (EDA) measurements, particularly the mean EDA and mean EDA peak, are associated with players’ post-VR game experiences after accounting for noise. By utilizing machine learning technology, physiological metrics can forecast players’ diverse reactions after playing VR games with high accuracy. The symptoms of depersonalization/derealization experienced after VR gaming are attributed to being induced by actions within the virtual environment. This research makes significant contributions to the field of user experience recognition and the progression of VR gaming by demonstrating the potential for future VR game centers to analyze player emotions remotely and cost-effectively. This achievement provides the prerequisite for these centers to create tailored new 3D game scenarios to enhance players’ post-game experiences with the support of future advanced generative artificial intelligence technologies.
期刊介绍:
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.