利用可穿戴生理传感器预测后vr游戏体验

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Wen Huang , Jiayi Gao , Xinyuan Chen
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引用次数: 0

摘要

玩家的游戏后体验决定了他们对虚拟现实(VR)游戏的忠诚度。然而,在早期阶段识别玩家游戏后体验的方法所受到的关注远远少于游戏内部体验。在这项研究中,我们探索了使用可穿戴生理传感器测量来预测玩家后vr游戏体验的潜力。使用的方法是相关分析和机器学习技术。结果表明,在考虑噪声后,皮肤电活动(EDA)测量,特别是平均EDA和平均EDA峰值与玩家后vr游戏体验相关。利用机器学习技术,生理指标可以高精度地预测玩家在玩VR游戏后的各种反应。虚拟现实游戏后出现的去人格化/现实感丧失的症状是由虚拟环境中的行为引起的。这项研究通过展示未来VR游戏中心远程和经济有效地分析玩家情绪的潜力,为用户体验识别领域和VR游戏的发展做出了重大贡献。这一成就为这些中心创造量身定制的新3D游戏场景提供了先决条件,在未来先进的生成式人工智能技术的支持下,增强玩家的赛后体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Predicting post-VR game experiences with wearable physiological sensors
Players’ post-game experiences determine their loyalty to a virtual reality (VR) game. However, methods for identifying players’ post-game experiences in the early stages have received far less attention than those for in-game experiences. In this study, we explored the potential of using measurements from wearable physiological sensors to predict players’ post–VR game experiences. The methods employed were correlation analyses and machine learning techniques. The results showed that electrodermal activity (EDA) measurements, particularly the mean EDA and mean EDA peak, are associated with players’ post-VR game experiences after accounting for noise. By utilizing machine learning technology, physiological metrics can forecast players’ diverse reactions after playing VR games with high accuracy. The symptoms of depersonalization/derealization experienced after VR gaming are attributed to being induced by actions within the virtual environment. This research makes significant contributions to the field of user experience recognition and the progression of VR gaming by demonstrating the potential for future VR game centers to analyze player emotions remotely and cost-effectively. This achievement provides the prerequisite for these centers to create tailored new 3D game scenarios to enhance players’ post-game experiences with the support of future advanced generative artificial intelligence technologies.
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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