Laura Asensio-Jurado, Marc Argilés, Valldeflors Vinuela-Navarro, Lluïsa Quevedo-Junyent, Dennis M Levi
{"title":"贴片结合动作视频游戏治疗4-10岁弱视儿童的疗效:一项随机临床试验。","authors":"Laura Asensio-Jurado, Marc Argilés, Valldeflors Vinuela-Navarro, Lluïsa Quevedo-Junyent, Dennis M Levi","doi":"10.1111/opo.13534","DOIUrl":null,"url":null,"abstract":"<p><strong>Purpose: </strong>To determine the impact of using child-friendly action video games combined with monocular occlusion for the treatment of children with amblyopia compared with occlusion alone.</p><p><strong>Methods: </strong>Twenty-eight children aged 4-10 years (mean age: 5.80 ± 1.54 years) with anisometropic and/or strabismic amblyopia were included. Each participant was previously prescribed an optimal refractive correction, and after 8 weeks was randomly assigned to one of the treatment groups: action video games (AVG) plus occlusion (n = 14) or passive occlusion alone (PO) (n = 14). Visual acuity (VA) and stereoacuity (ST) were measured at baseline and following 14, 28 and 42 h of treatment. Compliance was monitored using parental registry and Google Analytics.</p><p><strong>Results: </strong>After 42 h, both groups showed significant improvement in the visual acuity of the amblyopic eye, p < 0.001 and p = 0.04 for the AVG and PO groups, respectively. However, VA recovery was significantly greater (p = 0.01) and faster with monocular AVG plus occlusion (0.18 logMAR) compared with occlusion alone (0.06 logMAR) in the amblyopic eye. The small improvement (0.02 logMAR) in the non-amblyopic eye was not significant for either group. No significant differences between groups were observed for ST (p = 0.38).</p><p><strong>Conclusions: </strong>These findings suggest that combining occlusion and action video games at home results in greater effectiveness and efficiency in improving VA in children with anisometropic and strabismic amblyopia.</p>","PeriodicalId":520731,"journal":{"name":"Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians (Optometrists)","volume":" ","pages":""},"PeriodicalIF":2.4000,"publicationDate":"2025-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Efficacy of patching combined with action video games in amblyopic children aged 4-10 years: A randomised clinical trial.\",\"authors\":\"Laura Asensio-Jurado, Marc Argilés, Valldeflors Vinuela-Navarro, Lluïsa Quevedo-Junyent, Dennis M Levi\",\"doi\":\"10.1111/opo.13534\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Purpose: </strong>To determine the impact of using child-friendly action video games combined with monocular occlusion for the treatment of children with amblyopia compared with occlusion alone.</p><p><strong>Methods: </strong>Twenty-eight children aged 4-10 years (mean age: 5.80 ± 1.54 years) with anisometropic and/or strabismic amblyopia were included. Each participant was previously prescribed an optimal refractive correction, and after 8 weeks was randomly assigned to one of the treatment groups: action video games (AVG) plus occlusion (n = 14) or passive occlusion alone (PO) (n = 14). Visual acuity (VA) and stereoacuity (ST) were measured at baseline and following 14, 28 and 42 h of treatment. Compliance was monitored using parental registry and Google Analytics.</p><p><strong>Results: </strong>After 42 h, both groups showed significant improvement in the visual acuity of the amblyopic eye, p < 0.001 and p = 0.04 for the AVG and PO groups, respectively. However, VA recovery was significantly greater (p = 0.01) and faster with monocular AVG plus occlusion (0.18 logMAR) compared with occlusion alone (0.06 logMAR) in the amblyopic eye. The small improvement (0.02 logMAR) in the non-amblyopic eye was not significant for either group. No significant differences between groups were observed for ST (p = 0.38).</p><p><strong>Conclusions: </strong>These findings suggest that combining occlusion and action video games at home results in greater effectiveness and efficiency in improving VA in children with anisometropic and strabismic amblyopia.</p>\",\"PeriodicalId\":520731,\"journal\":{\"name\":\"Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians (Optometrists)\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":2.4000,\"publicationDate\":\"2025-06-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians (Optometrists)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1111/opo.13534\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians (Optometrists)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1111/opo.13534","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Efficacy of patching combined with action video games in amblyopic children aged 4-10 years: A randomised clinical trial.
Purpose: To determine the impact of using child-friendly action video games combined with monocular occlusion for the treatment of children with amblyopia compared with occlusion alone.
Methods: Twenty-eight children aged 4-10 years (mean age: 5.80 ± 1.54 years) with anisometropic and/or strabismic amblyopia were included. Each participant was previously prescribed an optimal refractive correction, and after 8 weeks was randomly assigned to one of the treatment groups: action video games (AVG) plus occlusion (n = 14) or passive occlusion alone (PO) (n = 14). Visual acuity (VA) and stereoacuity (ST) were measured at baseline and following 14, 28 and 42 h of treatment. Compliance was monitored using parental registry and Google Analytics.
Results: After 42 h, both groups showed significant improvement in the visual acuity of the amblyopic eye, p < 0.001 and p = 0.04 for the AVG and PO groups, respectively. However, VA recovery was significantly greater (p = 0.01) and faster with monocular AVG plus occlusion (0.18 logMAR) compared with occlusion alone (0.06 logMAR) in the amblyopic eye. The small improvement (0.02 logMAR) in the non-amblyopic eye was not significant for either group. No significant differences between groups were observed for ST (p = 0.38).
Conclusions: These findings suggest that combining occlusion and action video games at home results in greater effectiveness and efficiency in improving VA in children with anisometropic and strabismic amblyopia.