使用CMTX-Q(化妆品微交易问卷)比较化妆品微交易动机

IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL
Christian Böffel, Sophie Würger, Leonie Tara, Sabine J. Schlittmeier
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引用次数: 0

摘要

一种流行的在线游戏盈利方式是通过微交易,即用真钱购买虚拟商品。通过这种方式,收益无需零售价格或订阅模式,而是通过微交易产生的小额支付产生。这些微交易可以用来购买游戏时间、竞争优势或纯粹的装饰道具。后者,即所谓的装饰性微交易(CMTX),只会给游戏中的虚拟角色和对象带来视觉上的改变,并不需要玩家参与、竞争或在游戏中取得成功。本研究介绍了一份关于化妆品微交易动机的问卷(CMTX-Q),该问卷是根据两项独立研究中从两个样本中获得的因素分析结果而改进的。调查问卷是一种研究工具,旨在检验这一现象,并阐明玩家为何使用微交易购买化妆品。然后,CMTX-Q被用于比较不同游戏内部和游戏间微交易的不同动机的重要性。我们观察到,与《英雄联盟》玩家相比,《反恐精英:全球攻势》玩家的地位和投资动机更重要,而仁慈动机的重要性更低。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing motives for cosmetic microtransactions using the CMTX-Q – The cosmetic microtransactions questionnaire
A popular way to monetize online games is through microtransactions, which are used to buy virtual goods with real money. This way, revenue is generated without the need for a retail price or subscription model, but through supposedly small payments generated by microtransactions. These microtransactions can be used to purchase game time, competitive advantages, or purely cosmetic items. The latter, so-called cosmetic microtransactions (CMTX), only bring about a visual change to the virtual characters and objects in the game and are not required to play, compete, or succeed in the game. The present study introduces a questionnaire on the motives for cosmetic microtransactions (CMTX-Q) that is refined based on factor analytical results obtained from two samples in two separate studies. The questionnaire is designed as a research tool to examine this phenomenon and elucidate why players purchase cosmetics using microtransactions. The CMTX-Q is then used to compare the importance of different motives for cosmetic microtransactions within and across different games. We observed a higher importance of status and investment motives and a lower importance of the benevolence motive for Counter Strike: Global Offensive players compared to League of Legends players.
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CiteScore
7.80
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