人越多越开心?研究游戏化机制在企业可持续发展参与中的独特和互动效应

IF 10.5 1区 管理学 Q1 BUSINESS
Xiaomeng Lan , Baobao Song
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引用次数: 0

摘要

游戏化已经成为企业客户参与的一种流行策略,特别是在推进可持续发展计划方面。然而,研究很少考察以用户为中心的可持续性结果和以企业为中心的业务结果,以及多种博弈机制的交互效应。因此,本研究通过纵向实地实验来解决这些差距,调查参与不同数量的机制(即,叙述,反馈,两者都有,或没有)如何影响与可持续性相关的公民参与意图和组织-公众关系的看法。研究结果显示,与只参与一种机制或不参与任何机制相比,参与两种机制对两种结果都产生了更强的积极影响。然而,组合效果是相加性的,而不是协同性的,这表明虽然每个机制都有独立的作用,但它们的组合并不能扩大玩家的沉浸感。此外,心理需求满足在这些效应中起中介作用,而自主性、能力性和相关性需求在可持续发展行为和企业关系感知的驱动中发挥不同的作用。这项研究通过揭示游戏机制的独特和综合影响以及驱动这些结果的心理途径,促进了对游戏化如何将企业和社会目标结合起来的理解。研究结果为旨在优化可持续发展参与的游戏化战略的企业提供了可操作的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The more, the merrier? Investigating the distinct and interaction effects of gamification mechanics in corporate sustainability engagement
Gamification has emerged as a popular strategy for corporate customer engagement, particularly in advancing sustainability initiatives. However, research has scarcely examined user-centered sustainability outcomes and corporate-centered business outcomes as well as the interaction effects of multiple game mechanics. Accordingly, this study addresses these gaps through a longitudinal field experiment investigating how engaging with varying numbers of the mechanics (i.e., narrative, feedback, both, or none) influences sustainability-related civic engagement intentions and perceptions of organization–public relationships. Findings reveal that engagement with both mechanics produced stronger positive effects on both outcomes compared with engagement with either one or none. However, the combined effects were additive rather than synergistic, suggesting that while each mechanic contributes independently, their combination does not amplify engagement beyond their individual effects. Additionally, psychological need satisfaction played a mediating role in these effects, with autonomy, competence, and relatedness needs playing different roles in driving sustainability behaviors and corporate relationship perceptions. This study advances the understanding of how gamification can align corporate and societal objectives by revealing the distinct and combined effects of game mechanics and the psychological pathways driving these outcomes. Findings provide actionable insights for businesses aiming to optimize gamification strategies for sustainability engagement.
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来源期刊
CiteScore
20.30
自引率
10.60%
发文量
956
期刊介绍: The Journal of Business Research aims to publish research that is rigorous, relevant, and potentially impactful. It examines a wide variety of business decision contexts, processes, and activities, developing insights that are meaningful for theory, practice, and/or society at large. The research is intended to generate meaningful debates in academia and practice, that are thought provoking and have the potential to make a difference to conceptual thinking and/or practice. The Journal is published for a broad range of stakeholders, including scholars, researchers, executives, and policy makers. It aids the application of its research to practical situations and theoretical findings to the reality of the business world as well as to society. The Journal is abstracted and indexed in several databases, including Social Sciences Citation Index, ANBAR, Current Contents, Management Contents, Management Literature in Brief, PsycINFO, Information Service, RePEc, Academic Journal Guide, ABI/Inform, INSPEC, etc.
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