{"title":"独舞视频中的二重唱舞蹈","authors":"Yarin Moshe, Yael Moses, Ariel Shamir","doi":"10.1016/j.cag.2025.104250","DOIUrl":null,"url":null,"abstract":"<div><div>This paper introduces a method to generate duet dance videos from an input solo dancer’s video performance. Addressing this novel problem, our system tackles a set of sub-tasks, including dancer segmentation, camera motion handling, stage reconstruction and the intricate management of geometric constraints such as dancer scale preservation and dancers collision prevention. The proposed approach leverages existing methodologies and new solutions. Notably, we address collisions in 2D space–time directly, departing from traditional 3D approaches. We modify the initial location of the dancer to avoid long-time collisions globally, while also modulating the pace of the dance by deliberate slowing down or accelerating motion to avoid short collisions locally. Experimental results attest to the efficacy of our approach. The system not only successfully synthesizes engaging duet dance sequences but also upholds the authenticity of individual performances, as shown by a user study.</div></div>","PeriodicalId":50628,"journal":{"name":"Computers & Graphics-Uk","volume":"130 ","pages":"Article 104250"},"PeriodicalIF":2.8000,"publicationDate":"2025-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Duet dancing from a solo dance video\",\"authors\":\"Yarin Moshe, Yael Moses, Ariel Shamir\",\"doi\":\"10.1016/j.cag.2025.104250\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>This paper introduces a method to generate duet dance videos from an input solo dancer’s video performance. Addressing this novel problem, our system tackles a set of sub-tasks, including dancer segmentation, camera motion handling, stage reconstruction and the intricate management of geometric constraints such as dancer scale preservation and dancers collision prevention. The proposed approach leverages existing methodologies and new solutions. Notably, we address collisions in 2D space–time directly, departing from traditional 3D approaches. We modify the initial location of the dancer to avoid long-time collisions globally, while also modulating the pace of the dance by deliberate slowing down or accelerating motion to avoid short collisions locally. Experimental results attest to the efficacy of our approach. The system not only successfully synthesizes engaging duet dance sequences but also upholds the authenticity of individual performances, as shown by a user study.</div></div>\",\"PeriodicalId\":50628,\"journal\":{\"name\":\"Computers & Graphics-Uk\",\"volume\":\"130 \",\"pages\":\"Article 104250\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2025-05-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers & Graphics-Uk\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0097849325000913\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Graphics-Uk","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0097849325000913","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
This paper introduces a method to generate duet dance videos from an input solo dancer’s video performance. Addressing this novel problem, our system tackles a set of sub-tasks, including dancer segmentation, camera motion handling, stage reconstruction and the intricate management of geometric constraints such as dancer scale preservation and dancers collision prevention. The proposed approach leverages existing methodologies and new solutions. Notably, we address collisions in 2D space–time directly, departing from traditional 3D approaches. We modify the initial location of the dancer to avoid long-time collisions globally, while also modulating the pace of the dance by deliberate slowing down or accelerating motion to avoid short collisions locally. Experimental results attest to the efficacy of our approach. The system not only successfully synthesizes engaging duet dance sequences but also upholds the authenticity of individual performances, as shown by a user study.
期刊介绍:
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on:
1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains.
2. State-of-the-art papers on late-breaking, cutting-edge research on CG.
3. Information on innovative uses of graphics principles and technologies.
4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.