{"title":"探索增强现实对AAV训练环境中认知负荷和情绪动态的影响","authors":"Fatema Rahimi;Abolghasem Sadeghi-Niaraki;Houbing Song;Huihui Wang;Soo-Mi Choi","doi":"10.1109/TLT.2025.3568416","DOIUrl":null,"url":null,"abstract":"This study investigates the cognitive and emotional processes involved in augmented reality (AR)-based learning. The study looks at learning outcomes, emotional responses, meditation, and attention using a comprehensive approach that includes self-assessment, electroencephalogram data gathering, and postexperiment questionnaires. In total, 12 participants, selected based on their English proficiency and lack of prior knowledge of the course material, engaged in AR-based learning, while a baseline reading condition was included to contextualize cognitive and emotional engagement. The study findings indicate that the AR group's participants demonstrated notably elevated attention and meditation levels, indicating heightened engagement and focus that is advantageous for efficient assimilation and retention of knowledge. Furthermore, AR learners reported feeling less tired and exhausted, which may have mitigated the negative emotional states that are frequently connected to learning activities. However, no significant differences in negative emotions were observed between the reading and AR groups. These results emphasize the value of customized AR environments for education goals and the need for more study to maximize learning outcomes and affective experiences in AR learning contexts.","PeriodicalId":49191,"journal":{"name":"IEEE Transactions on Learning Technologies","volume":"18 ","pages":"581-592"},"PeriodicalIF":2.9000,"publicationDate":"2025-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Exploring Augmented Reality's Influence on Cognitive Load and Emotional Dynamics Within AAV Training Environments\",\"authors\":\"Fatema Rahimi;Abolghasem Sadeghi-Niaraki;Houbing Song;Huihui Wang;Soo-Mi Choi\",\"doi\":\"10.1109/TLT.2025.3568416\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study investigates the cognitive and emotional processes involved in augmented reality (AR)-based learning. The study looks at learning outcomes, emotional responses, meditation, and attention using a comprehensive approach that includes self-assessment, electroencephalogram data gathering, and postexperiment questionnaires. In total, 12 participants, selected based on their English proficiency and lack of prior knowledge of the course material, engaged in AR-based learning, while a baseline reading condition was included to contextualize cognitive and emotional engagement. The study findings indicate that the AR group's participants demonstrated notably elevated attention and meditation levels, indicating heightened engagement and focus that is advantageous for efficient assimilation and retention of knowledge. Furthermore, AR learners reported feeling less tired and exhausted, which may have mitigated the negative emotional states that are frequently connected to learning activities. However, no significant differences in negative emotions were observed between the reading and AR groups. These results emphasize the value of customized AR environments for education goals and the need for more study to maximize learning outcomes and affective experiences in AR learning contexts.\",\"PeriodicalId\":49191,\"journal\":{\"name\":\"IEEE Transactions on Learning Technologies\",\"volume\":\"18 \",\"pages\":\"581-592\"},\"PeriodicalIF\":2.9000,\"publicationDate\":\"2025-03-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Learning Technologies\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10994297/\",\"RegionNum\":3,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Learning Technologies","FirstCategoryId":"95","ListUrlMain":"https://ieeexplore.ieee.org/document/10994297/","RegionNum":3,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
Exploring Augmented Reality's Influence on Cognitive Load and Emotional Dynamics Within AAV Training Environments
This study investigates the cognitive and emotional processes involved in augmented reality (AR)-based learning. The study looks at learning outcomes, emotional responses, meditation, and attention using a comprehensive approach that includes self-assessment, electroencephalogram data gathering, and postexperiment questionnaires. In total, 12 participants, selected based on their English proficiency and lack of prior knowledge of the course material, engaged in AR-based learning, while a baseline reading condition was included to contextualize cognitive and emotional engagement. The study findings indicate that the AR group's participants demonstrated notably elevated attention and meditation levels, indicating heightened engagement and focus that is advantageous for efficient assimilation and retention of knowledge. Furthermore, AR learners reported feeling less tired and exhausted, which may have mitigated the negative emotional states that are frequently connected to learning activities. However, no significant differences in negative emotions were observed between the reading and AR groups. These results emphasize the value of customized AR environments for education goals and the need for more study to maximize learning outcomes and affective experiences in AR learning contexts.
期刊介绍:
The IEEE Transactions on Learning Technologies covers all advances in learning technologies and their applications, including but not limited to the following topics: innovative online learning systems; intelligent tutors; educational games; simulation systems for education and training; collaborative learning tools; learning with mobile devices; wearable devices and interfaces for learning; personalized and adaptive learning systems; tools for formative and summative assessment; tools for learning analytics and educational data mining; ontologies for learning systems; standards and web services that support learning; authoring tools for learning materials; computer support for peer tutoring; learning via computer-mediated inquiry, field, and lab work; social learning techniques; social networks and infrastructures for learning and knowledge sharing; and creation and management of learning objects.