将游戏角色带入社交空间:开发由法学硕士驱动的讲故事社区AI代理

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Yuqian Sun , Hanyi Wang , Pok Man Chan , Morteza Tabibi , Yan Zhang , Huan Lu , Yuheng Chen , Chang Hee Lee , Ali Asadipour
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引用次数: 0

摘要

由大型语言模型(llm)驱动的AI代理现在在我们的日常生活中无处不在,那么它们能把游戏中的角色带到现实中吗?我们解决了由法学硕士驱动的讲故事和人工智能代理的整合,以在社区环境中开发引人入胜且可信的虚构角色。受虚构角色增强社交互动潜力的激励,我们引入了讲故事社区人工智能代理(SCAs)和故事工程的概念,将虚构的游戏角色转化为玩家社区中的“实时”社交实体。我们的故事工程过程包括三个步骤:(1)角色和故事创作,定义SCA的个性和世界观;(2)向社区展示现场故事,允许代理讲述挑战并寻求建议;(3)与社区成员沟通,实现代理和用户之间的交互。我们使用LLM GPT-3来驱动我们的sca“David”和“Catherine”,并评估它们在Discord上的在线游戏社区“DE(别名)”中的表现。基于对社区成员的问卷调查(N=15)和访谈(N=8),我们的混合方法分析显示,讲故事显著提高了AI代理在社区环境中的参与度和可信度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bring game characters to the social space: Developing storytelling community AI agents driven by LLMs
AI agents driven by Large Language Models (LLMs) are now ubiquitous in our daily life, so can they bring characters from games into reality? We address the integration of storytelling and AI agents driven by LLMs to develop engaging and believable fictional characters in community settings. Motivated by the potential of fictional characters to enhance social interactions, we introduce Storytelling Community AI Agents (SCAs) and the concept of story engineering to transform fictional game characters into ”live” social entities within player communities. Our story engineering process includes three steps: (1) Character and story creation, defining the SCA’s personality and worldview, (2) Presenting Live Stories to the Community, allowing the agent to recount challenges and seek suggestions, and (3) Communication with community members, enabling interaction between the agent and users. We employed the LLM GPT-3 to drive our SCAs, “David” and “Catherine,” and evaluated their performance in an online gaming community, “DE (Alias),” on Discord. Our mixed-method analysis, based on questionnaires (N=15) and interviews (N=8) with community members, reveals that storytelling significantly enhances the engagement and believability of AI agents in community settings.
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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