基于虚拟现实的方法对用户了解使用外骨骼的潜在好处和局限性的功效。

IF 3.3 3区 心理学 Q1 BEHAVIORAL SCIENCES
Vishwajeet Ransing, Jangho Park, Yang Ye, Hanjun Park, Sunwook Kim, Jing Du, Divya Srinivasan
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引用次数: 0

摘要

目的评估基于虚拟现实(VR)的方法在阐明职业外骨骼(EXO)的优点和局限性方面的有效性。背景潜在用户普遍缺乏对EXO的潜在好处和局限性的认识。为了解决这个问题,我们开发并评估了一个vr模块,使用户能够执行虚拟手动材料处理任务,并了解使用EXO的潜在生物力学影响。方法20名参与者在完成各种起重任务时,经历了三种类型的信息暴露:基于信息的、基于vr的和实践经验。在每次暴露的每次试验后,获得EXO的感知有用性。结果与基于信息的暴露相比,VR条件下的任务因素解释了EXO有用性的显著差异。从VR到实践体验的进展(或过渡)导致某些任务条件下解释方差的轻微增加。决策树分析显示,影响虚拟现实条件下感知到的EXO有用性的关键因素是用户先前的技术感知、任务的基线风险和EXO降低的风险。基于vr的暴露有效地突出了使用EXO的特定任务的好处,因此在感知有用性方面比基线信息会话解释了更多的差异。我们的研究结果表明,基于vr的方法可能有效地增强用户对exo的优点和局限性的理解。这可能有助于组织制定更好的培训计划和个性化干预措施,以提高EXO在工作场所的接受度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficacy of Virtual Reality-Based Approach for Users to Understand the Potential Benefits and Limitations of Using Exoskeletons.

ObjectiveEvaluate the efficacy of a virtual reality (VR)-based approach for elucidating the benefits and limitations of occupational exoskeletons (EXO).BackgroundThere is a general lack of awareness of the potential benefits and limitations of EXO among potential users. To address this, we developed and evaluated a VR-module that enables users to perform virtual manual material handling tasks and learn about the potential biomechanical impacts of using an EXO.MethodTwenty participants experienced three types of informational exposures to a back-support EXO when completing various lifting tasks: information-based, VR-based, and hands-on experience. After each trial in each exposure, perceived usefulness of EXO was obtained.ResultsCompared to the information-based exposure, significantly more variance in EXO usefulness was explained by task factors in the VR condition, for all lifting conditions. Progressing (or transitioning) from VR to hands-on experience led to a slight increase in the explained variance for some task conditions. Decision tree analysis revealed that the key factors affecting perceived EXO usefulness in the VR condition were users' prior technology perceptions, the baseline risk of tasks, and risk reduced by the EXO.ConclusionThe VR-based exposure effectively highlighted the task-specific benefits of EXO use and thus accounted for more variance in perceived usefulness than a baseline information session.ApplicationOur findings suggest that a VR-based approach may be effective in enhancing user understanding of the benefits and limitations of EXOs. This may potentially aid organizations in developing better training programs and personalized interventions to improve EXO acceptance in workplaces.

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来源期刊
Human Factors
Human Factors 管理科学-行为科学
CiteScore
10.60
自引率
6.10%
发文量
99
审稿时长
6-12 weeks
期刊介绍: Human Factors: The Journal of the Human Factors and Ergonomics Society publishes peer-reviewed scientific studies in human factors/ergonomics that present theoretical and practical advances concerning the relationship between people and technologies, tools, environments, and systems. Papers published in Human Factors leverage fundamental knowledge of human capabilities and limitations – and the basic understanding of cognitive, physical, behavioral, physiological, social, developmental, affective, and motivational aspects of human performance – to yield design principles; enhance training, selection, and communication; and ultimately improve human-system interfaces and sociotechnical systems that lead to safer and more effective outcomes.
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