Vishwajeet Ransing, Jangho Park, Yang Ye, Hanjun Park, Sunwook Kim, Jing Du, Divya Srinivasan
{"title":"基于虚拟现实的方法对用户了解使用外骨骼的潜在好处和局限性的功效。","authors":"Vishwajeet Ransing, Jangho Park, Yang Ye, Hanjun Park, Sunwook Kim, Jing Du, Divya Srinivasan","doi":"10.1177/00187208251346627","DOIUrl":null,"url":null,"abstract":"<p><p>ObjectiveEvaluate the efficacy of a virtual reality (VR)-based approach for elucidating the benefits and limitations of occupational exoskeletons (EXO).BackgroundThere is a general lack of awareness of the potential benefits and limitations of EXO among potential users. To address this, we developed and evaluated a VR-module that enables users to perform virtual manual material handling tasks and learn about the potential biomechanical impacts of using an EXO.MethodTwenty participants experienced three types of informational exposures to a back-support EXO when completing various lifting tasks: information-based, VR-based, and hands-on experience. After each trial in each exposure, perceived usefulness of EXO was obtained.ResultsCompared to the information-based exposure, significantly more variance in EXO usefulness was explained by task factors in the VR condition, for all lifting conditions. Progressing (or transitioning) from VR to hands-on experience led to a slight increase in the explained variance for some task conditions. Decision tree analysis revealed that the key factors affecting perceived EXO usefulness in the VR condition were users' prior technology perceptions, the baseline risk of tasks, and risk reduced by the EXO.ConclusionThe VR-based exposure effectively highlighted the task-specific benefits of EXO use and thus accounted for more variance in perceived usefulness than a baseline information session.ApplicationOur findings suggest that a VR-based approach may be effective in enhancing user understanding of the benefits and limitations of EXOs. This may potentially aid organizations in developing better training programs and personalized interventions to improve EXO acceptance in workplaces.</p>","PeriodicalId":56333,"journal":{"name":"Human Factors","volume":" ","pages":"187208251346627"},"PeriodicalIF":3.3000,"publicationDate":"2025-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Efficacy of Virtual Reality-Based Approach for Users to Understand the Potential Benefits and Limitations of Using Exoskeletons.\",\"authors\":\"Vishwajeet Ransing, Jangho Park, Yang Ye, Hanjun Park, Sunwook Kim, Jing Du, Divya Srinivasan\",\"doi\":\"10.1177/00187208251346627\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>ObjectiveEvaluate the efficacy of a virtual reality (VR)-based approach for elucidating the benefits and limitations of occupational exoskeletons (EXO).BackgroundThere is a general lack of awareness of the potential benefits and limitations of EXO among potential users. To address this, we developed and evaluated a VR-module that enables users to perform virtual manual material handling tasks and learn about the potential biomechanical impacts of using an EXO.MethodTwenty participants experienced three types of informational exposures to a back-support EXO when completing various lifting tasks: information-based, VR-based, and hands-on experience. After each trial in each exposure, perceived usefulness of EXO was obtained.ResultsCompared to the information-based exposure, significantly more variance in EXO usefulness was explained by task factors in the VR condition, for all lifting conditions. Progressing (or transitioning) from VR to hands-on experience led to a slight increase in the explained variance for some task conditions. Decision tree analysis revealed that the key factors affecting perceived EXO usefulness in the VR condition were users' prior technology perceptions, the baseline risk of tasks, and risk reduced by the EXO.ConclusionThe VR-based exposure effectively highlighted the task-specific benefits of EXO use and thus accounted for more variance in perceived usefulness than a baseline information session.ApplicationOur findings suggest that a VR-based approach may be effective in enhancing user understanding of the benefits and limitations of EXOs. This may potentially aid organizations in developing better training programs and personalized interventions to improve EXO acceptance in workplaces.</p>\",\"PeriodicalId\":56333,\"journal\":{\"name\":\"Human Factors\",\"volume\":\" \",\"pages\":\"187208251346627\"},\"PeriodicalIF\":3.3000,\"publicationDate\":\"2025-06-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Human Factors\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://doi.org/10.1177/00187208251346627\",\"RegionNum\":3,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"BEHAVIORAL SCIENCES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Factors","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1177/00187208251346627","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"BEHAVIORAL SCIENCES","Score":null,"Total":0}
Efficacy of Virtual Reality-Based Approach for Users to Understand the Potential Benefits and Limitations of Using Exoskeletons.
ObjectiveEvaluate the efficacy of a virtual reality (VR)-based approach for elucidating the benefits and limitations of occupational exoskeletons (EXO).BackgroundThere is a general lack of awareness of the potential benefits and limitations of EXO among potential users. To address this, we developed and evaluated a VR-module that enables users to perform virtual manual material handling tasks and learn about the potential biomechanical impacts of using an EXO.MethodTwenty participants experienced three types of informational exposures to a back-support EXO when completing various lifting tasks: information-based, VR-based, and hands-on experience. After each trial in each exposure, perceived usefulness of EXO was obtained.ResultsCompared to the information-based exposure, significantly more variance in EXO usefulness was explained by task factors in the VR condition, for all lifting conditions. Progressing (or transitioning) from VR to hands-on experience led to a slight increase in the explained variance for some task conditions. Decision tree analysis revealed that the key factors affecting perceived EXO usefulness in the VR condition were users' prior technology perceptions, the baseline risk of tasks, and risk reduced by the EXO.ConclusionThe VR-based exposure effectively highlighted the task-specific benefits of EXO use and thus accounted for more variance in perceived usefulness than a baseline information session.ApplicationOur findings suggest that a VR-based approach may be effective in enhancing user understanding of the benefits and limitations of EXOs. This may potentially aid organizations in developing better training programs and personalized interventions to improve EXO acceptance in workplaces.
期刊介绍:
Human Factors: The Journal of the Human Factors and Ergonomics Society publishes peer-reviewed scientific studies in human factors/ergonomics that present theoretical and practical advances concerning the relationship between people and technologies, tools, environments, and systems. Papers published in Human Factors leverage fundamental knowledge of human capabilities and limitations – and the basic understanding of cognitive, physical, behavioral, physiological, social, developmental, affective, and motivational aspects of human performance – to yield design principles; enhance training, selection, and communication; and ultimately improve human-system interfaces and sociotechnical systems that lead to safer and more effective outcomes.