竞争游戏情境对高中生攻击行为的影响:合作游戏情境的积极作用。

IF 3.2 2区 心理学 Q2 PSYCHOLOGY, DEVELOPMENTAL
Ming-chen Wei, Shuai Chen, Xu Wang, Yan-ling Liu
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引用次数: 0

摘要

游戏环境中的互动,无论是竞争还是合作,都在塑造玩家的行为反应中扮演着关键角色。研究表明,竞争性游戏会加剧攻击性行为。然而,竞争对高中生攻击性行为的影响和潜在的缓解因素仍未得到充分的探讨。本研究通过调查研究和实验研究,探讨了竞争和合作游戏情境对高中生攻击行为的影响。方法:研究1于2022年12月通过在线问卷的方式收集数据,利用《游戏体验问卷》和《攻击性问卷》对四川省876名高中一年级学生(男生455人,女生421人)进行调查。研究2采用2(竞争情境:是/否)× 2(合作情境:是/否)组间实验控制设计。2022年12月,从中国四川省招募108名高一学生(46名男生,62名女生)参与研究。使用的游戏材料是“Overcooked 2”,并使用竞争性反应时间任务来评估因变量。结果:研究1的结果表明,高竞争性游戏暴露与攻击性增加有关,而合作游戏暴露则起调节(或减轻)作用。研究2的结果显示,竞争游戏情境显著增加了玩家的攻击行为,而合作游戏情境则调节(或减轻)了竞争游戏情境对攻击行为的影响。结论:本研究结果表明,游戏中的竞争情境放大了高中生的赛后攻击行为。值得注意的是,研究发现,游戏中的合作情境可以缓解竞争的攻击性增强效应。这些结果为探索减轻在线视频游戏对玩家行为的不利影响的策略提供了新的途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Impact of Competitive Gaming Context on Aggressive Behavior in High School Students: The Positive Role of Cooperative Gaming Context

Introduction

Interactions within gaming contexts, whether competitive or cooperative, play a pivotal role in shaping players' behavioral responses. Research suggests that competitive gaming can exacerbate aggressive behavior. However, the impact of competition on aggression among high school students and potential mitigating factors remains inadequately explored. This study examines the effects of competitive and cooperative gaming contexts on aggressive behavior in high school students through survey research and experimental studies.

Methods

Study 1 collected data via online questionnaires in December 2022, utilizing the Gaming Experience Questionnaire and the Aggression Questionnaire to investigate 876 first-year high school students (455 boys, 421 girls) from Sichuan Province, China. Study 2 employed 2 (competitive context: yes/no) × 2 (cooperative context: yes/no) between-groups experimental-control design. In December 2022, 108 first-year high school students (46 boys, 62 girls) from Sichuan Province, China, were recruited to participate in the study. The game material used was “Overcooked 2,” and the dependent variable was assessed using the Competitive Reaction Time Task.

Results

The results of Study 1 indicated that highly competitive game exposure was associated with increased aggression, while cooperative game exposure played a moderating (or mitigating) role. The results of Study 2 revealed that competitive game context significantly increased the player's aggressive behavior, whereas cooperative game context moderated (or alleviated) the influence of competitive game context on aggressive behavior.

Conclusions

Findings from this study indicated that competitive contexts within games amplified postgame aggressive behavior among high school students. Notably, cooperative contexts within games were found to alleviate the aggression-enhancing effects of competition. These results present a novel avenue for exploring strategies to mitigate the adverse impacts of online video games on player behavior.

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来源期刊
Journal of Adolescence
Journal of Adolescence PSYCHOLOGY, DEVELOPMENTAL-
CiteScore
6.40
自引率
2.60%
发文量
123
期刊介绍: The Journal of Adolescence is an international, broad based, cross-disciplinary journal that addresses issues of professional and academic importance concerning development between puberty and the attainment of adult status within society. It provides a forum for all who are concerned with the nature of adolescence, whether involved in teaching, research, guidance, counseling, treatment, or other services. The aim of the journal is to encourage research and foster good practice through publishing both empirical and clinical studies as well as integrative reviews and theoretical advances.
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