{"title":"竞争游戏情境对高中生攻击行为的影响:合作游戏情境的积极作用。","authors":"Ming-chen Wei, Shuai Chen, Xu Wang, Yan-ling Liu","doi":"10.1002/jad.12526","DOIUrl":null,"url":null,"abstract":"<div>\n \n \n <section>\n \n <h3> Introduction</h3>\n \n <p>Interactions within gaming contexts, whether competitive or cooperative, play a pivotal role in shaping players' behavioral responses. Research suggests that competitive gaming can exacerbate aggressive behavior. However, the impact of competition on aggression among high school students and potential mitigating factors remains inadequately explored. This study examines the effects of competitive and cooperative gaming contexts on aggressive behavior in high school students through survey research and experimental studies.</p>\n </section>\n \n <section>\n \n <h3> Methods</h3>\n \n <p>Study 1 collected data via online questionnaires in December 2022, utilizing the Gaming Experience Questionnaire and the Aggression Questionnaire to investigate 876 first-year high school students (455 boys, 421 girls) from Sichuan Province, China. Study 2 employed 2 (competitive context: yes/no) × 2 (cooperative context: yes/no) between-groups experimental-control design. In December 2022, 108 first-year high school students (46 boys, 62 girls) from Sichuan Province, China, were recruited to participate in the study. The game material used was “Overcooked 2,” and the dependent variable was assessed using the Competitive Reaction Time Task.</p>\n </section>\n \n <section>\n \n <h3> Results</h3>\n \n <p>The results of Study 1 indicated that highly competitive game exposure was associated with increased aggression, while cooperative game exposure played a moderating (or mitigating) role. The results of Study 2 revealed that competitive game context significantly increased the player's aggressive behavior, whereas cooperative game context moderated (or alleviated) the influence of competitive game context on aggressive behavior.</p>\n </section>\n \n <section>\n \n <h3> Conclusions</h3>\n \n <p>Findings from this study indicated that competitive contexts within games amplified postgame aggressive behavior among high school students. Notably, cooperative contexts within games were found to alleviate the aggression-enhancing effects of competition. These results present a novel avenue for exploring strategies to mitigate the adverse impacts of online video games on player behavior.</p>\n </section>\n </div>","PeriodicalId":48397,"journal":{"name":"Journal of Adolescence","volume":"97 6","pages":"1656-1666"},"PeriodicalIF":3.2000,"publicationDate":"2025-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Impact of Competitive Gaming Context on Aggressive Behavior in High School Students: The Positive Role of Cooperative Gaming Context\",\"authors\":\"Ming-chen Wei, Shuai Chen, Xu Wang, Yan-ling Liu\",\"doi\":\"10.1002/jad.12526\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n \\n <section>\\n \\n <h3> Introduction</h3>\\n \\n <p>Interactions within gaming contexts, whether competitive or cooperative, play a pivotal role in shaping players' behavioral responses. Research suggests that competitive gaming can exacerbate aggressive behavior. However, the impact of competition on aggression among high school students and potential mitigating factors remains inadequately explored. This study examines the effects of competitive and cooperative gaming contexts on aggressive behavior in high school students through survey research and experimental studies.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Methods</h3>\\n \\n <p>Study 1 collected data via online questionnaires in December 2022, utilizing the Gaming Experience Questionnaire and the Aggression Questionnaire to investigate 876 first-year high school students (455 boys, 421 girls) from Sichuan Province, China. Study 2 employed 2 (competitive context: yes/no) × 2 (cooperative context: yes/no) between-groups experimental-control design. In December 2022, 108 first-year high school students (46 boys, 62 girls) from Sichuan Province, China, were recruited to participate in the study. The game material used was “Overcooked 2,” and the dependent variable was assessed using the Competitive Reaction Time Task.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Results</h3>\\n \\n <p>The results of Study 1 indicated that highly competitive game exposure was associated with increased aggression, while cooperative game exposure played a moderating (or mitigating) role. The results of Study 2 revealed that competitive game context significantly increased the player's aggressive behavior, whereas cooperative game context moderated (or alleviated) the influence of competitive game context on aggressive behavior.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Conclusions</h3>\\n \\n <p>Findings from this study indicated that competitive contexts within games amplified postgame aggressive behavior among high school students. Notably, cooperative contexts within games were found to alleviate the aggression-enhancing effects of competition. These results present a novel avenue for exploring strategies to mitigate the adverse impacts of online video games on player behavior.</p>\\n </section>\\n </div>\",\"PeriodicalId\":48397,\"journal\":{\"name\":\"Journal of Adolescence\",\"volume\":\"97 6\",\"pages\":\"1656-1666\"},\"PeriodicalIF\":3.2000,\"publicationDate\":\"2025-06-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Adolescence\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/jad.12526\",\"RegionNum\":2,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"PSYCHOLOGY, DEVELOPMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Adolescence","FirstCategoryId":"102","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/jad.12526","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"PSYCHOLOGY, DEVELOPMENTAL","Score":null,"Total":0}
The Impact of Competitive Gaming Context on Aggressive Behavior in High School Students: The Positive Role of Cooperative Gaming Context
Introduction
Interactions within gaming contexts, whether competitive or cooperative, play a pivotal role in shaping players' behavioral responses. Research suggests that competitive gaming can exacerbate aggressive behavior. However, the impact of competition on aggression among high school students and potential mitigating factors remains inadequately explored. This study examines the effects of competitive and cooperative gaming contexts on aggressive behavior in high school students through survey research and experimental studies.
Methods
Study 1 collected data via online questionnaires in December 2022, utilizing the Gaming Experience Questionnaire and the Aggression Questionnaire to investigate 876 first-year high school students (455 boys, 421 girls) from Sichuan Province, China. Study 2 employed 2 (competitive context: yes/no) × 2 (cooperative context: yes/no) between-groups experimental-control design. In December 2022, 108 first-year high school students (46 boys, 62 girls) from Sichuan Province, China, were recruited to participate in the study. The game material used was “Overcooked 2,” and the dependent variable was assessed using the Competitive Reaction Time Task.
Results
The results of Study 1 indicated that highly competitive game exposure was associated with increased aggression, while cooperative game exposure played a moderating (or mitigating) role. The results of Study 2 revealed that competitive game context significantly increased the player's aggressive behavior, whereas cooperative game context moderated (or alleviated) the influence of competitive game context on aggressive behavior.
Conclusions
Findings from this study indicated that competitive contexts within games amplified postgame aggressive behavior among high school students. Notably, cooperative contexts within games were found to alleviate the aggression-enhancing effects of competition. These results present a novel avenue for exploring strategies to mitigate the adverse impacts of online video games on player behavior.
期刊介绍:
The Journal of Adolescence is an international, broad based, cross-disciplinary journal that addresses issues of professional and academic importance concerning development between puberty and the attainment of adult status within society. It provides a forum for all who are concerned with the nature of adolescence, whether involved in teaching, research, guidance, counseling, treatment, or other services. The aim of the journal is to encourage research and foster good practice through publishing both empirical and clinical studies as well as integrative reviews and theoretical advances.