《我的世界》、红树林和对话潜力:视频游戏直播分析及其对公共关系研究的影响

IF 4.1 3区 管理学 Q2 BUSINESS
Jolene Fisher, Jordan Morehouse, Henry Ugwu
{"title":"《我的世界》、红树林和对话潜力:视频游戏直播分析及其对公共关系研究的影响","authors":"Jolene Fisher,&nbsp;Jordan Morehouse,&nbsp;Henry Ugwu","doi":"10.1016/j.pubrev.2025.102591","DOIUrl":null,"url":null,"abstract":"<div><div>Video game live streaming platforms like Twitch are important sites for strategic communication and public relations activity given the potential for co-creation, dialogic engagement, and relationship building that they afford. In these dynamic spaces, passionate, highly engaged publics seeking social interaction and community gather to watch streamers play their favorite games; and through these spaces organizations have an opportunity to reach an audience that is less likely to consume traditional media. Yet, despite their growing popularity, video games and the practice of video game live streaming remain understudied within the field of public relations. This study works to extend the nascent body of literature in this area through an analysis of <em>Minecraft</em> and The Nature Conservancy’s <em>Rooted Together</em> project, designed to educate audiences about and raise money for mangrove conservation efforts. Using a textual analysis of two charity live streams, this study considers how the devotional-promotional model maps onto relationships between streamers, stakeholders, and organizations in the context of a platform that affords space for dialogic engagement. And it illustrates the importance of publics in elevating an object of devotion in such projects.</div></div>","PeriodicalId":48263,"journal":{"name":"Public Relations Review","volume":"51 4","pages":"Article 102591"},"PeriodicalIF":4.1000,"publicationDate":"2025-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Minecraft, mangroves, and dialogic potential: An analysis of video game live streaming and its implications for public relations research\",\"authors\":\"Jolene Fisher,&nbsp;Jordan Morehouse,&nbsp;Henry Ugwu\",\"doi\":\"10.1016/j.pubrev.2025.102591\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Video game live streaming platforms like Twitch are important sites for strategic communication and public relations activity given the potential for co-creation, dialogic engagement, and relationship building that they afford. In these dynamic spaces, passionate, highly engaged publics seeking social interaction and community gather to watch streamers play their favorite games; and through these spaces organizations have an opportunity to reach an audience that is less likely to consume traditional media. Yet, despite their growing popularity, video games and the practice of video game live streaming remain understudied within the field of public relations. This study works to extend the nascent body of literature in this area through an analysis of <em>Minecraft</em> and The Nature Conservancy’s <em>Rooted Together</em> project, designed to educate audiences about and raise money for mangrove conservation efforts. Using a textual analysis of two charity live streams, this study considers how the devotional-promotional model maps onto relationships between streamers, stakeholders, and organizations in the context of a platform that affords space for dialogic engagement. And it illustrates the importance of publics in elevating an object of devotion in such projects.</div></div>\",\"PeriodicalId\":48263,\"journal\":{\"name\":\"Public Relations Review\",\"volume\":\"51 4\",\"pages\":\"Article 102591\"},\"PeriodicalIF\":4.1000,\"publicationDate\":\"2025-06-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Public Relations Review\",\"FirstCategoryId\":\"91\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0363811125000530\",\"RegionNum\":3,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"BUSINESS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Public Relations Review","FirstCategoryId":"91","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0363811125000530","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"BUSINESS","Score":null,"Total":0}
引用次数: 0

摘要

像Twitch这样的视频游戏直播平台是战略沟通和公共关系活动的重要网站,因为它们具有共同创造、对话参与和关系建立的潜力。在这些充满活力的空间中,寻求社交互动和社区的热情、高度参与的公众聚集在一起观看主播玩他们最喜欢的游戏;通过这些空间,组织有机会接触到不太可能消费传统媒体的受众。然而,尽管电子游戏越来越受欢迎,但公共关系领域对电子游戏和电子游戏直播的研究仍然不足。本研究通过对《我的世界》和大自然保护协会的“根在一起”项目的分析,扩展了这一领域的新兴文献,该项目旨在教育观众并为红树林保护工作筹集资金。通过对两个慈善直播的文本分析,本研究考虑了在提供对话参与空间的平台背景下,虔诚-推广模式如何映射到主播、利益相关者和组织之间的关系。这也说明了公众在提升这类项目的奉献对象方面的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Minecraft, mangroves, and dialogic potential: An analysis of video game live streaming and its implications for public relations research
Video game live streaming platforms like Twitch are important sites for strategic communication and public relations activity given the potential for co-creation, dialogic engagement, and relationship building that they afford. In these dynamic spaces, passionate, highly engaged publics seeking social interaction and community gather to watch streamers play their favorite games; and through these spaces organizations have an opportunity to reach an audience that is less likely to consume traditional media. Yet, despite their growing popularity, video games and the practice of video game live streaming remain understudied within the field of public relations. This study works to extend the nascent body of literature in this area through an analysis of Minecraft and The Nature Conservancy’s Rooted Together project, designed to educate audiences about and raise money for mangrove conservation efforts. Using a textual analysis of two charity live streams, this study considers how the devotional-promotional model maps onto relationships between streamers, stakeholders, and organizations in the context of a platform that affords space for dialogic engagement. And it illustrates the importance of publics in elevating an object of devotion in such projects.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
8.00
自引率
19.00%
发文量
90
期刊介绍: The Public Relations Review is the oldest journal devoted to articles that examine public relations in depth, and commentaries by specialists in the field. Most of the articles are based on empirical research undertaken by professionals and academics in the field. In addition to research articles and commentaries, The Review publishes invited research in brief, and book reviews in the fields of public relations, mass communications, organizational communications, public opinion formations, social science research and evaluation, marketing, management and public policy formation.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信