{"title":"《我的世界》、红树林和对话潜力:视频游戏直播分析及其对公共关系研究的影响","authors":"Jolene Fisher, Jordan Morehouse, Henry Ugwu","doi":"10.1016/j.pubrev.2025.102591","DOIUrl":null,"url":null,"abstract":"<div><div>Video game live streaming platforms like Twitch are important sites for strategic communication and public relations activity given the potential for co-creation, dialogic engagement, and relationship building that they afford. In these dynamic spaces, passionate, highly engaged publics seeking social interaction and community gather to watch streamers play their favorite games; and through these spaces organizations have an opportunity to reach an audience that is less likely to consume traditional media. Yet, despite their growing popularity, video games and the practice of video game live streaming remain understudied within the field of public relations. This study works to extend the nascent body of literature in this area through an analysis of <em>Minecraft</em> and The Nature Conservancy’s <em>Rooted Together</em> project, designed to educate audiences about and raise money for mangrove conservation efforts. Using a textual analysis of two charity live streams, this study considers how the devotional-promotional model maps onto relationships between streamers, stakeholders, and organizations in the context of a platform that affords space for dialogic engagement. And it illustrates the importance of publics in elevating an object of devotion in such projects.</div></div>","PeriodicalId":48263,"journal":{"name":"Public Relations Review","volume":"51 4","pages":"Article 102591"},"PeriodicalIF":4.1000,"publicationDate":"2025-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Minecraft, mangroves, and dialogic potential: An analysis of video game live streaming and its implications for public relations research\",\"authors\":\"Jolene Fisher, Jordan Morehouse, Henry Ugwu\",\"doi\":\"10.1016/j.pubrev.2025.102591\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Video game live streaming platforms like Twitch are important sites for strategic communication and public relations activity given the potential for co-creation, dialogic engagement, and relationship building that they afford. In these dynamic spaces, passionate, highly engaged publics seeking social interaction and community gather to watch streamers play their favorite games; and through these spaces organizations have an opportunity to reach an audience that is less likely to consume traditional media. Yet, despite their growing popularity, video games and the practice of video game live streaming remain understudied within the field of public relations. This study works to extend the nascent body of literature in this area through an analysis of <em>Minecraft</em> and The Nature Conservancy’s <em>Rooted Together</em> project, designed to educate audiences about and raise money for mangrove conservation efforts. Using a textual analysis of two charity live streams, this study considers how the devotional-promotional model maps onto relationships between streamers, stakeholders, and organizations in the context of a platform that affords space for dialogic engagement. And it illustrates the importance of publics in elevating an object of devotion in such projects.</div></div>\",\"PeriodicalId\":48263,\"journal\":{\"name\":\"Public Relations Review\",\"volume\":\"51 4\",\"pages\":\"Article 102591\"},\"PeriodicalIF\":4.1000,\"publicationDate\":\"2025-06-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Public Relations Review\",\"FirstCategoryId\":\"91\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0363811125000530\",\"RegionNum\":3,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"BUSINESS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Public Relations Review","FirstCategoryId":"91","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0363811125000530","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"BUSINESS","Score":null,"Total":0}
Minecraft, mangroves, and dialogic potential: An analysis of video game live streaming and its implications for public relations research
Video game live streaming platforms like Twitch are important sites for strategic communication and public relations activity given the potential for co-creation, dialogic engagement, and relationship building that they afford. In these dynamic spaces, passionate, highly engaged publics seeking social interaction and community gather to watch streamers play their favorite games; and through these spaces organizations have an opportunity to reach an audience that is less likely to consume traditional media. Yet, despite their growing popularity, video games and the practice of video game live streaming remain understudied within the field of public relations. This study works to extend the nascent body of literature in this area through an analysis of Minecraft and The Nature Conservancy’s Rooted Together project, designed to educate audiences about and raise money for mangrove conservation efforts. Using a textual analysis of two charity live streams, this study considers how the devotional-promotional model maps onto relationships between streamers, stakeholders, and organizations in the context of a platform that affords space for dialogic engagement. And it illustrates the importance of publics in elevating an object of devotion in such projects.
期刊介绍:
The Public Relations Review is the oldest journal devoted to articles that examine public relations in depth, and commentaries by specialists in the field. Most of the articles are based on empirical research undertaken by professionals and academics in the field. In addition to research articles and commentaries, The Review publishes invited research in brief, and book reviews in the fields of public relations, mass communications, organizational communications, public opinion formations, social science research and evaluation, marketing, management and public policy formation.