在协作式虚拟现实学习环境中,考察学习在场在社会和教学在场与认知在场之间的预测关系中的中介作用

Isaac D. Dunmoye , Julie P. Martin , Jennifer S. Brown , Laura Z. Lu , Nathaniel Hunsu , Dominik May
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摘要

随着虚拟现实(VR)环境在教育中变得越来越突出,了解支持持续认知参与的机制至关重要。本研究考察了协作式虚拟现实环境中的社会在场和教学在场如何预测认知在场,并特别关注了学习在场的中介作用,这是由修改后的探究社区(MCoI)框架提出的。92名二年级工程专业学生使用协作模拟平台参与了基于vr的土地测量任务,随后进行了自我报告MCoI问卷调查。验证性因子分析验证了测量模型的可靠性和拟合性,并使用通径分析来检验假设的关系。结果表明,社会在场对认知在场有显著的直接预测作用,而学习在场没有中介作用。相反,教学在场通过学习在场直接或间接地预测认知在场,支持部分中介模型。这些发现表明,虽然社会联系在沉浸式环境中独立地促进了认知参与,但教学指导通过促进自我调节学习来增强这种效果。本研究扩展了虚拟现实情境下MCoI模型的理论范围,确定了学习在场是一个条件中介,受教学设计的影响比同伴互动的影响更大。为教育工作者和VR设计师提供了实际意义,旨在培养认知参与和教学响应的VR学习环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Examining the mediating role of learning presence in the predictive relationships between social and teaching presences and cognitive presence in collaborative virtual reality learning environments
As virtual reality (VR) environments become increasingly prominent in education, understanding the mechanisms that support sustained cognitive engagement is critical. This study examines how social presence and teaching presence predict cognitive presence in collaborative VR settings, with a specific focus on the mediating role of learning presence, as proposed by the modified Community of Inquiry (MCoI) framework. Ninety second-year engineering students participated in VR-based land-surveying tasks using a collaborative simulation platform, followed by a self-report MCoI questionnaire. Confirmatory factor analysis verified the measurement model's reliability and fit, and path analysis was used to test hypothesized relationships. The results revealed that social presence significantly predicted cognitive presence directly, but learning presence did not mediate this relationship. Conversely, teaching presence predicted cognitive presence both directly and indirectly through learning presence, supporting a partial mediation model. These findings suggest that while social connectedness independently fosters cognitive engagement in immersive settings, instructional guidance enhances this effect through the promotion of self-regulated learning. This research extends the theoretical scope of the MCoI model in VR contexts by identifying learning presence as a conditional mediator, influenced more strongly by instructional design than by peer interaction. Practical implications are offered for educators and VR designers aiming to cultivate cognitively engaging and pedagogically responsive VR learning environments.
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