物理现实与虚拟现实中物体升降运动学及尺寸-重量错觉的比较。

IF 1.7 4区 心理学 Q3 PSYCHOLOGY
David John Harris, Callum Aaron O'Malley, Tom Arthur, Jack Evans, Gavin Buckingham
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引用次数: 0

摘要

本研究比较了物理和虚拟条件下的尺寸-重量错觉(SWI)和物体升降运动学,揭示了不同环境介质中感知和行动的细微差异。我们研究了在虚拟现实(VR)中,基于尺寸线索对物体重量的先验预期是否会有所不同,这些线索会影响现实世界物体交互的体验。采用高度逼真的虚拟环境,精确匹配视觉大小和触觉线索,我们测试了VR的假设,即VR可能被体验为不确定、不熟悉或不可预测,由于先前预期的影响减弱,会导致较小的SWI。参与者(N = 25)报告了在物理现实和虚拟现实环境中举起的物体在体积和质量上的感觉。还记录了伸展和升降运动学以及自我报告的存在。我们的研究结果显示,参与者在真实和虚拟环境中感知SWI的方式没有差异,尽管在VR中有一种更小的错觉趋势。与我们的预测相反,在VR中体验更多存在感的参与者并没有体验到更大的swi -相反,观察到相反的关系。值得注意的是,物理条件和虚拟条件之间到达速度的差异表明VR的方法更加可控。这些发现强调了虚拟环境中沉浸感和感觉运动过程之间的复杂关系,强调需要更深入地探索塑造人类与沉浸式技术互动的潜在机制,特别是与虚拟环境相关的先验期望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing object lifting kinematics and the size-weight illusion between physical reality and virtual reality.

This study compared the size-weight illusion (SWI) and object lifting kinematics between physical and virtual conditions, shedding light on the nuanced disparities in perception and action across different environmental mediums. We examined whether prior expectations about object weight based on size cues, which affect the experience of real-world object interactions, are different in virtual reality (VR). Employing a highly realistic virtual environment with precisely matched visual size and haptic cues, we tested the hypothesis that VR, which may be experienced as uncertain, unfamiliar, or unpredictable, would induce a smaller SWI due to a diminished effect of prior expectations. Participants (N = 25) reported the felt heaviness of lifted objects that varied in both volume and mass in physical reality and a VR environment. Reach and lift kinematics, and self-reported presence, were also recorded. Our findings showed no differences between how participants perceived the SWI between real and virtual environments, although there was a trend towards a smaller illusion in VR. Contrary to our predictions, participants who experienced more presence in VR did not experience a larger SWI-instead, the inverse relationship was observed. Notably, differences in reach velocities between physical and virtual conditions suggested a more controlled approach in VR. These findings highlight the intricate relationship between immersion and sensorimotor processes in virtual environments, emphasising the need for deeper exploration into the underlying mechanisms that shape human interactions with immersive technologies, particularly the prior expectations associated with virtual environments.

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来源期刊
CiteScore
3.60
自引率
17.60%
发文量
197
审稿时长
4-8 weeks
期刊介绍: The journal Attention, Perception, & Psychophysics is an official journal of the Psychonomic Society. It spans all areas of research in sensory processes, perception, attention, and psychophysics. Most articles published are reports of experimental work; the journal also presents theoretical, integrative, and evaluative reviews. Commentary on issues of importance to researchers appears in a special section of the journal. Founded in 1966 as Perception & Psychophysics, the journal assumed its present name in 2009.
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