社会背景下对吸烟线索的反应:虚拟现实实验。

IF 2 Q3 HEALTH CARE SCIENCES & SERVICES
Katharina Eidenmueller, Sabine Hoffmann, Kornelius Kammler-Sücker, Leonard Wenger, Massimiliano Mazza, Christiane Mühle, Manuel Stenger, Gerrit Meixner, Falk Kiefer, Bernd Lenz
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引用次数: 0

摘要

背景:社会环境因素影响药物滥用的发生和维持。虚拟现实(VR)提供了一种标准化的方法来呈现社会刺激,并越来越多地用于成瘾研究。目的:本研究探讨了VR中吸烟和非吸烟因素对尼古丁依赖男性参与者渴望的影响。我们的主要假设是,与非吸烟剂相比,与吸烟剂的相互作用与渴望增加有关。我们预期,当参与者在场时,无论参与者是否吸烟,他们的渴望程度都会更高。方法:使用头戴式显示器(Oculus Rift), 50名尼古丁依赖吸烟者在虚拟市场上暴露于四种VR条件下:第一种没有代理人,第二种和第三种代理人随机顺序吸烟或不吸烟,第四种没有代理人作为随访条件。在随访条件之前,参与者吸烟。在VR期间和每次疗程后,用吸烟冲动问卷和视觉模拟量表评估渴望。我们还检查了焦虑和躁动(视觉模拟量表)、沉浸感和存在感(iggroup presence Questionnaire)以及唾液皮质醇水平。结果:结果显示,在吸烟和非吸烟条件下,参与者的渴望、焦虑或躁动没有显著差异。然而,渴望、焦虑和躁动从市场上没有相互作用的药物增加到有相互作用药物的条件下,吸烟后减少。浸泡在所有条件下都很低,并且随着时间的推移而降低。唾液皮质醇水平在基线时最高,在实验过程中下降。结论:这些发现表明,某种因素(作为上下文因素)的存在可能会超过近端刺激(燃烧香烟)的特定影响。低沉浸度突出了开发有效的VR环境以进行线索暴露的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reactivity to Smoking Cues in a Social Context: Virtual Reality Experiment.

Background: Social contextual factors influence the onset and maintenance of substance abuse. Virtual reality (VR) provides a standardized method to present social stimuli and is increasingly used in addiction research.

Objective: This study examines the influence of a smoking versus a nonsmoking agent in VR on craving in nicotine-dependent male participants. Our primary hypothesis was that the interaction with a smoking agent is associated with increased craving compared to a nonsmoking agent. We expected higher craving in the presence of an agent regardless of the agent's smoking status.

Methods: Using a head-mounted display (Oculus Rift), 50 nicotine-dependent smokers were exposed to four VR conditions on a virtual marketplace: first without an agent, second and third with an agent who either smoked or did not smoke in randomized order, and fourth without an agent as a follow-up condition. Before the follow-up condition, participants smoked a cigarette. Craving was assessed with the Questionnaire of Smoking Urges and a visual analog scale within VR and after each session. We also examined anxiety and agitation (visual analog scale), immersion and presence with the igroup Presence Questionnaire, and salivary cortisol levels.

Results: Results showed no significant difference in the participants' craving, anxiety, or agitation between the smoking and nonsmoking agent conditions. However, craving, anxiety, and agitation increased from the marketplace without an interacting agent to the conditions with an interacting agent, and decreased after smoking a cigarette. Immersion was low in all conditions and decreased over time. Salivary cortisol levels were highest at baseline and decreased over the course of the experiment.

Conclusions: These findings suggest that the presence of an agent (as a contextual factor) may override the specific influence of proximal stimuli (burning cigarette). The low immersion highlights the challenges in developing effective VR environments for cue exposure.

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来源期刊
JMIR Formative Research
JMIR Formative Research Medicine-Medicine (miscellaneous)
CiteScore
2.70
自引率
9.10%
发文量
579
审稿时长
12 weeks
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