基于增量高斯过程的交互式脑电情感识别。

IF 6.4
International journal of neural systems Pub Date : 2025-09-01 Epub Date: 2025-05-24 DOI:10.1142/S0129065725500418
Xiangle Ping, Wenhui Huang
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引用次数: 0

摘要

交互性对于使模型能够根据用户反馈进行调整和优化,从而提高整体性能至关重要。然而,现有的基于脑电图(EEG)的情绪识别模型依赖于静态训练范式,缺乏交互性,并且难以有效处理预测中的不确定性。为了解决这个问题,我们提出了一种基于增量高斯过程(GP)的交互式情感识别新范式。与现有方法不同,我们的方法引入了专家交互机制来纠正具有高预测不确定性的样本并相应地增量更新模型,从而优化其性能。首先,我们将情绪识别任务建模为基于GP的框架,利用GP的方差来量化模型的不确定性,从而指导专家进行有针对性的交互。其次,在GP框架内,我们提出了一种新的增量更新策略,该策略允许GP仅基于通过专家交互获得的新数据增量更新预测结果和不确定性,而无需重新处理所有现有数据。这有效地克服了传统GP在更新效率上的不足。第三,针对GP计算复杂度高的问题,采用稀疏逼近策略,选择诱导点并进行变分推理,有效逼近GP后验,从而降低计算复杂度。在DEAP和dream数据集上进行的受试者依赖和受试者独立实验表明,所提出的方法比最先进的(SOTA)方法具有显着优势。在受试者依赖实验中,我们的方法在做梦者数据集的优势维度上取得了最高的改进(1.73%)。在受试者独立实验中,它在DEAP数据集的唤醒维度上获得了最大的性能提升(2.96%)。这些结果进一步验证了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive EEG Emotion Recognition with Incremental Gaussian Processes.

Interactivity is crucial for enabling models to adjust and optimize based on user feedback, thereby enhancing overall performance. However, existing electroencephalogram (EEG)-based emotion recognition models rely on static training paradigms, lack interactivity, and struggle to effectively handle uncertainty in predictions. To address this issue, we propose a novel paradigm for interactive emotion recognition based on incremental Gaussian processes (GP). Unlike existing methods, our approach introduces an expert interaction mechanism to correct samples with high predictive uncertainty and incrementally update the model accordingly, thereby optimizing its performance. First, we model the emotion recognition task as a GP-based framework, utilizing the variance of the GP to quantify the model's uncertainty, thereby guiding experts in targeted interactions. Second, within the GP framework, we propose a novel incremental update strategy that allows the GP to incrementally update prediction results and uncertainties based only on new data obtained through expert interactions, without reprocessing all existing data. This effectively overcomes the shortcomings of traditional GP in updating efficiency. Third, to address the high computational complexity of GP, we use a sparse approximation strategy, selecting inducing points and performing variational inference to efficiently approximate the GP posterior, thereby reducing computational complexity. Subject-dependent and subject-independent experiments conducted on the DEAP and DREAMER datasets demonstrate that the proposed method exhibits significant advantages over state-of-the-art (SOTA) methods. In subject-dependent experiments, our method achieved the highest improvement (1.73%) in the Dominance dimension on the DREAMER dataset. In subject-independent experiments, it attained the largest performance improvement (2.96%) in the Arousal dimension on the DEAP dataset. These results further validate the proposed method's effectiveness.

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