触摸在主动娱乐中扮演什么角色?游戏中触觉反馈的叙述回顾。

IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL
I-Perception Pub Date : 2025-05-21 eCollection Date: 2025-05-01 DOI:10.1177/20416695251336117
Yang Gao, Charles Spence
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引用次数: 0

摘要

本文将探讨触觉刺激在互动游戏和故事叙述中的作用。专注于主动的娱乐体验——观众/玩家对发生的事情有一定的控制权,这与电影等被动媒体不同。回顾触觉/触觉反馈从18世纪的电击娱乐到当代的振动触觉控制器和互动电影。该报告还强调了触控在积极娱乐活动中增强互动性的潜力。关键主题包括触觉在主动与被动娱乐形式中的作用。在主动娱乐的背景下,观众的参与会影响游戏玩法/情节,而在被动娱乐中,观众只是观察而不能改变结果。该综述还对比了第一人称和第三人称观看者视角以及许多触觉/触觉刺激的视点特异性,特别是关于这些视角。此外,该评论还讨论了迄今为止引入的许多可穿戴触觉技术所面临的技术挑战,以及消费者对触觉设备和增强触觉(广义上指任何类型的触觉)体验的偏好和意愿。文章最后强调了触觉反馈在游戏玩法、叙事强化和情感参与中的多重作用。它还为未来的研究指明了方向,以扩大触觉在多感官娱乐中的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
What role does touch play in active entertainment? A narrative review of tactile feedback in gaming.

This narrative literature review explores the role of tactile stimulation within interactive gaming and storytelling. Focusing on active entertainment experiences-where the audience/player has some control over what happens, unlike passive media such as film. The review traces tactile/haptic feedback from the 18th century electric-shock amusements to contemporary vibrotactile controllers and interactive cinema. The review also highlights touch's potential to enhance interactivity across active entertainments. Key themes include the role of touch in active versus passive forms of entertainment. In the context of active entertainment, audience participation influences the gameplay/plot, while in passive entertainment, the audience simply observes without being able to alter the outcome. The review also contrasts first- and third-person viewer perspectives and the viewpoint specificity of much tactile/haptic stimulation, particularly concerning these perspectives. Additionally, the review discusses the technical challenges associated with much of the wearable haptic technology that has been introduced to date, and consumer preferences and willingness to pay for haptic devices and enhanced haptic (broadly referring to any kind of tactile) experiences. The review concludes by emphasizing the multifaceted roles of haptic feedback in gameplay, narrative enhancement, and emotional engagement. It also suggests directions for future research to expand the potential of touch within multisensory entertainment.

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来源期刊
I-Perception
I-Perception PSYCHOLOGY, EXPERIMENTAL-
CiteScore
4.30
自引率
5.30%
发文量
39
审稿时长
12 weeks
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