电子学习与游戏化培训对ICU护士器官捐献候选人知识和态度的影响:基于心理安全和授权模型的研究

IF 2.7 2区 医学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Meysam Pour Hossein, Mojgan Ansari, Nazanin Fekri, Hamideh Yazdimoghaddam
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引用次数: 0

摘要

背景:对管理器官捐献候选人的护士进行有效的培训是一个关键问题,可以提高护士的知识和态度,最终提高器官捐献的质量和效率。本研究旨在比较基于改进心理安全与赋权(IPSE)模型的电子学习和游戏化培训对ICU护士对器官捐献候选人的知识和态度的影响。方法:采用干预前后三组设计,对45名ICU护士进行临床试验。参与者被随机分配到三组中的一组:电子学习、基于游戏化的培训和对照组(每组15名参与者)。电子学习小组参加了两个两小时的基于IPSE模型的网络研讨会。在审查了基于IPSE模型准备的教育材料后,游戏化小组通过电子邮件完成了六个场景。对照组不进行干预。干预前后分别对护士对器官捐献候选者的护理知识和态度进行问卷调查。为了评估学习记忆,在干预后一个月再次完成相同的问卷。数据分析采用SPSS (version 26)和R (version 4.1.2)的混合方差分析。对混合方差分析的假设进行检验。在知识模型和态度模型中,正态性假设均通过gg-plot图得到证实。方差齐性假设经Levene检验证实。对时间效应和时间与群体相互作用效应的球性假设进行检验和否定,采用温室-盖瑟校正p值。结果:结果显示,干预后,电子学习组和游戏化组参与者的平均知识得分均显著提高。电子学习组(第1组)的得分从9.33上升到14.86,而游戏化组(第2组)的得分从8.87上升到18.00。结论:基于游戏化的培训对护士的知识和态度的影响大于电子学习。鉴于这两种教育方法的积极影响,教育和医疗中心的管理者应该熟悉像游戏化这样的创新方法,通过使用更有吸引力和更实用的方法来增强护士的学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The effects of e-learning vs. gamification-based training on ICU nurses' knowledge and attitudes toward organ donation candidates: a study based on the psychological security and empowerment model.

Background: Effective training of nurses who manage candidates for organ donation is a critical issue that can enhance nurses' knowledge and attitudes, ultimately improving the quality and efficiency of donated organs. This study aims to compare the effects of e-learning and gamification-based training on ICU nurses' knowledge and attitudes toward organ donation candidates based on the Improving Psychological Security and Empowerment (IPSE) model.

Methods: This clinical trial used a pre- and post-intervention design with three groups and was conducted on 45 ICU nurses. Participants were randomly assigned to one of three groups: e-learning, gamification-based training, and a control group (15 participants per group). The e-learning group attended two two-hour webinars based on the IPSE model. After reviewing educational materials prepared based on the IPSE model, the gamification group completed six scenarios via email. The control group received no intervention. A questionnaire assessing the nurses' knowledge and attitudes toward the care of organ donation candidates was administered before and after the intervention. To evaluate the retention of learning, the same questionnaire was completed again one month after the intervention. Data analysis was performed using mixed- ANOVA in SPSS (version 26) and R (version 4.1.2). The assumptions of mixed-ANOVA were checked. In both knowledge and attitude modeling, the normality assumption was confirmed by gg-plot. The homogeneity of variances assumption was tested and confirmed by Levene test. The sphericity assumption for the time effect as well as the interaction effect of time and group was tested and rejected, and we used Greenhouse-Geisser correction P-value.

Results: The results revealed that, after the intervention, participants' mean knowledge scores increased significantly in both the e-learning and gamification groups. The score of the e-learning group (Group 1) rose from 9.33 to 14.86, while in the gamification group (Group 2), it increased from 8.87 to 18.00. Both groups demonstrated statistically significant improvements in knowledge scores (P < 0.001). In the control group, the mean knowledge score increased from 9.93 to 12.80, which was also statistically significant (P < 0.001). Regarding attitudes, the e-learning group (Group 1) showed an increase in mean score from 45.73 to 56.86, while the gamification group (Group 2) improved from 47.33 to 61.46. Both groups exhibited statistically significant improvements in attitude scores post-intervention (P < 0.001). The control group's mean attitude score also increased from 48.26 to 51.13, showing a statistically significant change (P < 0.001).

Conclusion: The results demonstrated that gamification-based training had a greater impact on nurses' knowledge and attitudes than e-learning. Given the positive effects of both educational approaches, educational and medical center administrators should be familiarized with innovative approaches like gamification to enhance nurses' learning by utilizing more engaging and practical methods.

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来源期刊
BMC Medical Education
BMC Medical Education EDUCATION, SCIENTIFIC DISCIPLINES-
CiteScore
4.90
自引率
11.10%
发文量
795
审稿时长
6 months
期刊介绍: BMC Medical Education is an open access journal publishing original peer-reviewed research articles in relation to the training of healthcare professionals, including undergraduate, postgraduate, and continuing education. The journal has a special focus on curriculum development, evaluations of performance, assessment of training needs and evidence-based medicine.
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