数据与创意相遇:通过数据艺术设计和展示进行真实的学习

IF 2.8 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jonathan C. Roberts
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引用次数: 0

摘要

我们引入了一个真实的学习任务,学生从选定的数据集中创建数据艺术可视化,并在公共展览中展示。我们的愿景是探索创造力和可视化是如何交叉的,以及如何将这些元素结合起来,为计算机专业的学生带来一个真实的学习任务。这个项目已经完成了两个学年,第三个项目即将完成,它提供了一个积极的学习环境,培养了学生的参与度、创造力和实用技能的应用。我们详细介绍了结构化方法,概述了学生执行的八个步骤:主题选择和研究,数据分析,研究艺术灵感,概念化设计,提出解决方案,创建可视化,反思和策划展览。我们的框架为教育工作者提供了详细的讲座和活动,使他们能够在自己的教学中实施类似的任务。最后,我们展示了学生成果的说明性例子,并分享了反思的见解,展示了将真实学习与面向公众的创意项目相结合的影响。这种方法提高了技术技能,同时将学术学习与现实世界的专业实践联系起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Data meets creativity: Authentic learning through data art design and exhibition

Data meets creativity: Authentic learning through data art design and exhibition
We introduce an authentic learning task, where students create data art visualisations from selected datasets to be showcased in a public exhibition. Our vision is to explore how creativity and visualisation intersect and how combining these elements results in an authentic learning task for computing students. Run over two completed academic years, with a third cohort nearing completion, this initiative offered an active learning environment that fostered student engagement, creativity, and the application of practical skills. We detail the structured approach, outlining eight steps that students perform: topic selection and research, data analysis, researching artistic inspiration, conceptualising designs, proposing solutions, creating visualisations, reflection and curating an exhibition. Our framework equips educators with detailed lectures and activities, enabling them to implement similar tasks in their own teaching. Finally, we present illustrative examples of student outcomes and share reflective insights, showcasing the impact of integrating authentic learning with public-facing creative projects. This approach enhances technical skills while connecting academic learning to real-world professional practice.
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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