精神病患者中游戏障碍的生活经验:对量身定制的干预和临床管理的影响。

IF 4.9 2区 医学 Q1 PSYCHIATRY
Current Opinion in Psychiatry Pub Date : 2025-07-01 Epub Date: 2025-05-23 DOI:10.1097/YCO.0000000000001013
Maxime Huot-Lavoie, Laurent Béchard, Olivier Corbeil, Olivier Roy, Sophie L'Heureux, Ingrid Salvini, Catherine Lehoux, Anne-Marie Essiambre, Chantale Thériault, Sébastien Brodeur, Marie-France Demers, Yasser Khazaal, Marc-André Roy
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引用次数: 0

摘要

综述目的:尽管越来越多的人认识到游戏障碍对精神病患者的影响,但对这种双重诊断的临床和个人影响知之甚少。初步数据表明,游戏障碍可能与精神病症状的增加和职业和社会功能的降低有关。然而,来自生活经验的洞见尽管很重要,但在很大程度上仍然缺失。最近的发现:这篇综述综合了最近关于游戏障碍和精神障碍共病的文献,突出了这一新兴领域研究的稀缺性。它还介绍了一项正在进行的定性研究的初步发现,该研究关注的是接受早期精神病干预的个体的生活经历。这些数据关注的是参与者的游戏动机,以及他们对游戏对生活的积极和消极影响的看法。摘要:本综述强调了游戏障碍和精神病双重诊断数据的显著缺乏。早期的定性分析揭示了多种游戏动机,包括症状调节、焦虑管理、认知刺激和社会联系。这些第一人称叙述强调了游戏的功能性作用和对康复护理的需求。将生活经验整合到研究和临床实践中可以提高相关性,支持细致入微的干预,并促进我们对早期精神病行为成瘾的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Lived experience of gaming disorder among people with psychotic disorders: implications for tailored interventions and clinical management.

Purpose of review: Despite growing recognition of the impact of Gaming Disorder in individuals with psychotic disorders, little is known about the clinical and personal implications of this dual diagnosis. Preliminary data suggest that Gaming Disorder may be associated with increased psychotic symptoms and reduced occupational and social functioning. However, insight from lived experience remain largely absent, despite their importance.

Recent findings: This review synthesizes recent literature on the comorbidity between Gaming Disorder and psychotic disorders, highlighting the scarcity of research in this emerging field. It also presents preliminary findings from an ongoing qualitative study focussing on the lived experiences of individuals receiving early psychosis intervention. These data focus on participants' motivations for gaming and their perceptions of both positive and negative effects gaming has on their life.

Summary: This review underscores the significant lack of data on the dual diagnosis of Gaming Disorder and psychosis. Early qualitative insights reveal diverse gaming motivations, including symptom regulation, anxiety management, cognitive stimulation, and social connection. These first-person accounts emphasize the functional role of gaming and the need for recovery-oriented care. Integrating lived experience into research and clinical practice can improve relevance, support nuanced interventions, and advance our understanding of behavioral addictions in early psychosis.

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来源期刊
Current Opinion in Psychiatry
Current Opinion in Psychiatry 医学-精神病学
CiteScore
12.20
自引率
1.40%
发文量
76
审稿时长
6-12 weeks
期刊介绍: Current Opinion in Psychiatry is an easy-to-digest bimonthly journal covering the most interesting and important advances in the field of psychiatry. Eight sections on mental health disorders including schizophrenia, neurodevelopmental disorders and eating disorders, are presented alongside five area-specific sections, offering an expert evaluation on the most exciting developments in the field.
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