Alejandro Díez-Vidal , Pablo González-Egido , Fernando Domínguez-Estévez , Miguel Cordero-Álvarez , José Luis Barroso-Cerro , Jesús Criado-Encinas , Sergio Carrasco-Molina , Carlos Arroyo-Acosta
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Designing health: the evolution of medical narratives in video games
This article explores the evolving representation of health and medicine in video games, tracing how these themes have developed from abstract gameplay mechanics to complex systems that engage with physiological, psychological, and social dimensions of health. Drawing on a thematic analysis of over sixty games released between 1960 and 2024, the study explores how games model physical and psychological conditions, simulate healthcare systems, and assign meaning to healing, diagnosis, and recovery. These representations not only shape player experiences of agency and risk, but also reflect and contest dominant cultural narratives about health and medical authority. Far from being neutral entertainment, games function as interactive texts that construct and negotiate ideas of health through design, storytelling, and play. The article argues that video games serve as speculative spaces where health is embodied, managed, and reimagined, offering both pedagogical potential and ideological influence.
期刊介绍:
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.