技术和屏幕媒体使用在参与数字心理健康干预的儿童治疗结果中的作用:对Bend health的回顾性分析

IF 3.2 Q1 HEALTH CARE SCIENCES & SERVICES
Frontiers in digital health Pub Date : 2025-05-02 eCollection Date: 2025-01-01 DOI:10.3389/fdgth.2025.1556468
Kelsey McAlister, Darian Lawrence-Sidebottom, Donna McCutchen, Monika Roots, Jennifer Huberty
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引用次数: 0

摘要

数字心理健康干预(DMHIs)显示出改善儿童心理健康的希望,但人们对技术和屏幕媒体如何影响治疗结果的了解有限。本研究的目的是利用回顾性数据来探索参与儿童DMHI的儿童中技术和屏幕媒体使用与心理健康症状的关系。方法:选取参加美国Bend Health Inc . DMHI的6-12岁儿童为研究对象。照顾者每30天报告一次孩子的屏幕媒体使用情况和心理健康症状。在基线和参与DMHI的整个过程中检查了屏幕媒体使用与精神健康症状的关系。结果:几乎所有儿童(98.0%)都使用屏幕媒体,其中58.3%表现出使用问题,23.2%在基线时显示使用量增加。在基线时,高屏幕媒体使用与更严重的抑郁(z = 2.19, P = 0.022)和焦虑症状(z = 2.36, P = 0.019)相关,尽管相关性因类型而异。视频流媒体、互联网使用和游戏与注意力不集中、多动、对立行为(P = 0.062)和注意力不集中症状(z = -1.90, P = 0.058)有关。讨论:研究结果表明,技术使用与DMHIs之间存在微妙的相互作用。未来的研究应该探索屏幕媒体使用的具体背景,以优化DMHI的有效性,并解决某些屏幕媒体活动的潜在不利影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The role of technology and screen media use in treatment outcomes of children participating in a digital mental health intervention: a retrospective analysis of Bend Health.

Introduction: Digital mental health interventions (DMHIs) show promise in improving children's mental health, but there is limited understanding of how technology and screen media influence treatment outcomes. The purpose of this study was to leverage retrospective data to explore the relationships of technology and screen media use with mental health symptoms among children participating in a pediatric DMHI.

Methods: Children ages 6-12 years who participated in a DMHI, Bend Health Inc, in the United States were included. Caregivers reported their child's screen media use and mental health symptoms every 30 days. Associations of screen media use with mental health symptoms were examined at baseline and throughout DMHI participation.

Results: Nearly all children (98.0%) used screen media, with 58.3% exhibiting problematic use and 23.2% showing elevated use at baseline. Elevated screen media use was associated with more severe depressive (z = 2.19, P = .022) and anxiety symptoms (z = 2.36, P = .019) at baseline, though associations differed by type. Video streaming, internet use, and gaming were linked to inattention, hyperactivity, and oppositional behavior (P's < 0.05). While screen media use decreased for most children during care (93.1%), those with elevated use showed marginally greater improvements in anxiety (z = -1.87, P = .062) and inattention symptoms (z = -1.90, P = .058).

Discussion: Findings suggest a nuanced interaction between technology use and DMHIs. Future research should explore the specific contexts of screen media use to optimize DMHI effectiveness and address the potential adverse effects of certain screen media activities.

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CiteScore
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