{"title":"基于语义感知的分层聚类室内场景逆向渲染","authors":"Xin Lv , Lijun Li , Zetao Chen","doi":"10.1016/j.cag.2025.104236","DOIUrl":null,"url":null,"abstract":"<div><div>Decomposing a scene into its material properties and illumination, given the geometry and multi-view HDR observations of an indoor environment, is a fundamental yet challenging problem in computer vision and graphics. Existing approaches, combined with neural rendering techniques, have shown promising results in object-specific scenarios but often struggle with inconsistencies in material estimation within complex indoor scenes. Besides, ambiguities frequently arise between lighting and material properties. To address these limitations, we propose an adaptive inverse rendering pipeline based on Factorized Inverse Path Tracing (FIPT) that incorporates a semantic-aware hierarchical clustering approach. This enhancement enables the disentanglement of lighting and material properties, facilitating more accurate and consistent estimations of albedo, roughness, and metallic characteristics. Additionally, we introduce a voxel grid filter to further reduce computational time. Experimental results on both synthetic and real-world room-scale scenes demonstrate that our method produces more accurate material estimations compared to state-of-the-art methods. Furthermore, we demonstrate the potential of our method through several applications, including novel view synthesis, object insertion, and relighting.</div></div>","PeriodicalId":50628,"journal":{"name":"Computers & Graphics-Uk","volume":"129 ","pages":"Article 104236"},"PeriodicalIF":2.5000,"publicationDate":"2025-05-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Semantic-aware hierarchical clustering for inverse rendering in indoor scenes\",\"authors\":\"Xin Lv , Lijun Li , Zetao Chen\",\"doi\":\"10.1016/j.cag.2025.104236\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Decomposing a scene into its material properties and illumination, given the geometry and multi-view HDR observations of an indoor environment, is a fundamental yet challenging problem in computer vision and graphics. Existing approaches, combined with neural rendering techniques, have shown promising results in object-specific scenarios but often struggle with inconsistencies in material estimation within complex indoor scenes. Besides, ambiguities frequently arise between lighting and material properties. To address these limitations, we propose an adaptive inverse rendering pipeline based on Factorized Inverse Path Tracing (FIPT) that incorporates a semantic-aware hierarchical clustering approach. This enhancement enables the disentanglement of lighting and material properties, facilitating more accurate and consistent estimations of albedo, roughness, and metallic characteristics. Additionally, we introduce a voxel grid filter to further reduce computational time. Experimental results on both synthetic and real-world room-scale scenes demonstrate that our method produces more accurate material estimations compared to state-of-the-art methods. Furthermore, we demonstrate the potential of our method through several applications, including novel view synthesis, object insertion, and relighting.</div></div>\",\"PeriodicalId\":50628,\"journal\":{\"name\":\"Computers & Graphics-Uk\",\"volume\":\"129 \",\"pages\":\"Article 104236\"},\"PeriodicalIF\":2.5000,\"publicationDate\":\"2025-05-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers & Graphics-Uk\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0097849325000779\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Graphics-Uk","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0097849325000779","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Semantic-aware hierarchical clustering for inverse rendering in indoor scenes
Decomposing a scene into its material properties and illumination, given the geometry and multi-view HDR observations of an indoor environment, is a fundamental yet challenging problem in computer vision and graphics. Existing approaches, combined with neural rendering techniques, have shown promising results in object-specific scenarios but often struggle with inconsistencies in material estimation within complex indoor scenes. Besides, ambiguities frequently arise between lighting and material properties. To address these limitations, we propose an adaptive inverse rendering pipeline based on Factorized Inverse Path Tracing (FIPT) that incorporates a semantic-aware hierarchical clustering approach. This enhancement enables the disentanglement of lighting and material properties, facilitating more accurate and consistent estimations of albedo, roughness, and metallic characteristics. Additionally, we introduce a voxel grid filter to further reduce computational time. Experimental results on both synthetic and real-world room-scale scenes demonstrate that our method produces more accurate material estimations compared to state-of-the-art methods. Furthermore, we demonstrate the potential of our method through several applications, including novel view synthesis, object insertion, and relighting.
期刊介绍:
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on:
1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains.
2. State-of-the-art papers on late-breaking, cutting-edge research on CG.
3. Information on innovative uses of graphics principles and technologies.
4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.