计算机图形学中生成式人工智能的伦理考虑和影响。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Sudhir K Routray
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引用次数: 0

摘要

生成式人工智能在为各种应用创造各种计算机图形方面具有巨大的潜力,但它也引发了重大的伦理问题。本文考察了在计算机图形学中使用生成式人工智能的伦理景观,强调了生成内容的真实性、知识产权和文化挪用等关键问题。其他伦理挑战包括图形生成、表现、隐私、包容性方面的算法偏见,以及对人机交互和艺术完整性的影响。创意专业人员的流失、对视觉媒体信任的侵蚀,以及人工智能生成内容的心理影响,使伦理辩论进一步复杂化。解决这些问题需要一种综合的方法,将技术创新与监管监督、道德教育和利益相关者之间的合作结合起来。通过仔细考虑这些道德维度,我们可以充分利用生成式人工智能在计算机图形学中的潜力,同时降低其风险。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ethical Considerations and Implications of Generative AI in Computer Graphics.

Generative AI has immense potential to create diverse computer graphics for various applications, but it also raises significant ethical issues. This paper examines the ethical landscape of using generative AI in computer graphics, highlighting key concerns such as the authenticity of generated content, intellectual property rights, and cultural appropriation. Additional ethical challenges include algorithmic bias in graphics generation, representation, privacy, inclusivity, and the impact on human-computer interaction and artistic integrity. The displacement of creative professionals, erosion of trust in visual media, and psychological effects of AI-generated content further complicate the ethical debate. Addressing these issues requires a comprehensive approach that integrates technological innovation with regulatory oversight, ethical education, and collaboration among stakeholders. By carefully considering these ethical dimensions, we can fully leverage generative AI's potential in computer graphics while mitigating its risks.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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