{"title":"探索VR在城市精神卫生服务中的应用:一项试点研究。","authors":"Solveig Osborg Ose, Hedvig Amanda Lestander, Per Lund Hoffmann, Yvonne Bokseth, Lotte Sundnes, Nina Onsaker Skjelbred, Ingvild Halset Bævre, Kristin Thaulow","doi":"10.1177/20556683251336126","DOIUrl":null,"url":null,"abstract":"<p><p><b>Introduction:</b> The study reports the results from piloting an 8-step program for social skills training using VR technology in a municipal mental health service. <b>Method:</b> 14 mental health service users were recruited to test the 8-step programme. Eight mental health professionals delivered the programme and registered information about the participants and their experiences. <b>Results:</b> All participants lived socially isolated lives before they started, and various social and personal problems contributed to the complexity of their situation. Seven participants completed the programme, while seven did not. Two participants did not complete because they stopped isolating themselves before completing and these two, and the seven that completed the programme, experienced a positive effect on their social skills. Two of those who did not complete were able to attend group therapy sessions instead, and two were too ill to complete. The last one just stopped showing up to the appointments. <b>Conclusion:</b> The pilot study shows promising results and efforts should now be made to develop relevant, flexible, and high-quality VR scenarios, as this technology has the potential to help socially isolated persons become more socially active and thus increase their quality of life.</p>","PeriodicalId":43319,"journal":{"name":"Journal of Rehabilitation and Assistive Technologies Engineering","volume":"12 ","pages":"20556683251336126"},"PeriodicalIF":2.0000,"publicationDate":"2025-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12038197/pdf/","citationCount":"0","resultStr":"{\"title\":\"Exploring VR in municipal mental health services: A pilot study.\",\"authors\":\"Solveig Osborg Ose, Hedvig Amanda Lestander, Per Lund Hoffmann, Yvonne Bokseth, Lotte Sundnes, Nina Onsaker Skjelbred, Ingvild Halset Bævre, Kristin Thaulow\",\"doi\":\"10.1177/20556683251336126\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p><b>Introduction:</b> The study reports the results from piloting an 8-step program for social skills training using VR technology in a municipal mental health service. <b>Method:</b> 14 mental health service users were recruited to test the 8-step programme. Eight mental health professionals delivered the programme and registered information about the participants and their experiences. <b>Results:</b> All participants lived socially isolated lives before they started, and various social and personal problems contributed to the complexity of their situation. Seven participants completed the programme, while seven did not. Two participants did not complete because they stopped isolating themselves before completing and these two, and the seven that completed the programme, experienced a positive effect on their social skills. Two of those who did not complete were able to attend group therapy sessions instead, and two were too ill to complete. The last one just stopped showing up to the appointments. <b>Conclusion:</b> The pilot study shows promising results and efforts should now be made to develop relevant, flexible, and high-quality VR scenarios, as this technology has the potential to help socially isolated persons become more socially active and thus increase their quality of life.</p>\",\"PeriodicalId\":43319,\"journal\":{\"name\":\"Journal of Rehabilitation and Assistive Technologies Engineering\",\"volume\":\"12 \",\"pages\":\"20556683251336126\"},\"PeriodicalIF\":2.0000,\"publicationDate\":\"2025-04-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12038197/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Rehabilitation and Assistive Technologies Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1177/20556683251336126\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2025/1/1 0:00:00\",\"PubModel\":\"eCollection\",\"JCR\":\"Q3\",\"JCRName\":\"ENGINEERING, BIOMEDICAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Rehabilitation and Assistive Technologies Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/20556683251336126","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/1/1 0:00:00","PubModel":"eCollection","JCR":"Q3","JCRName":"ENGINEERING, BIOMEDICAL","Score":null,"Total":0}
Exploring VR in municipal mental health services: A pilot study.
Introduction: The study reports the results from piloting an 8-step program for social skills training using VR technology in a municipal mental health service. Method: 14 mental health service users were recruited to test the 8-step programme. Eight mental health professionals delivered the programme and registered information about the participants and their experiences. Results: All participants lived socially isolated lives before they started, and various social and personal problems contributed to the complexity of their situation. Seven participants completed the programme, while seven did not. Two participants did not complete because they stopped isolating themselves before completing and these two, and the seven that completed the programme, experienced a positive effect on their social skills. Two of those who did not complete were able to attend group therapy sessions instead, and two were too ill to complete. The last one just stopped showing up to the appointments. Conclusion: The pilot study shows promising results and efforts should now be made to develop relevant, flexible, and high-quality VR scenarios, as this technology has the potential to help socially isolated persons become more socially active and thus increase their quality of life.