{"title":"视觉显示单元对青壮年眼调节的影响。","authors":"Vishal Biswas, Roshni Majumder","doi":"10.22599/bioj.396","DOIUrl":null,"url":null,"abstract":"<p><strong>Purpose: </strong>To evaluate the impact of gaming on ocular accommodative parameters.</p><p><strong>Methods: </strong>A comparative and experimental study was conducted among non-orthoptic university students for a duration of six months from September 2023 to March 2024. After a half-hour of gaming, the subjects' accommodative parameters were examined and compared. The accommodative parameters before and after iPad gaming were compared.</p><p><strong>Results: </strong>The study included 80 participants (mean age 22.96 ± 2.23 years; 50 males, 30 females). Post gaming near-point of accommodation decreased (right eye: 10.75D to 7.15D, p < 0.001), Negative Relative Accommodation (NRA) increased from 2.64 ± 0.23 DS to 2.92 ± 0.37 DS, whereas Positive Relative Accommodation (PRA) decreased from -2.46 ± 0.41 DS to -1.78 ± 0.31 DS. The Monocular Estimation Method (MEM) values showed accommodative lag (right eye: +0.46 ± 0.15 DS to +1.24 ± 0.26 DS, p < 0.001). Monocular Accommodative Facility (MAF) and Binocular Accommodative Facility (BAF) exhibited decrease in facility (MAF; right eye: 10.34 to 4.54 cpm, BAF: 10.65 to 4.90 cpm, p < 0.001).</p><p><strong>Conclusion: </strong>This study shows 30 minutes of gaming using digital devices leads to decrease in accommodative parameters, potentially causing ocular fatigue and binocular vision anomalies in young individuals.</p>","PeriodicalId":36083,"journal":{"name":"British and Irish Orthoptic Journal","volume":"21 1","pages":"51-58"},"PeriodicalIF":0.0000,"publicationDate":"2025-04-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12047631/pdf/","citationCount":"0","resultStr":"{\"title\":\"Effects of Visual Display Unit on Ocular Accommodation in Young Adults.\",\"authors\":\"Vishal Biswas, Roshni Majumder\",\"doi\":\"10.22599/bioj.396\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Purpose: </strong>To evaluate the impact of gaming on ocular accommodative parameters.</p><p><strong>Methods: </strong>A comparative and experimental study was conducted among non-orthoptic university students for a duration of six months from September 2023 to March 2024. After a half-hour of gaming, the subjects' accommodative parameters were examined and compared. The accommodative parameters before and after iPad gaming were compared.</p><p><strong>Results: </strong>The study included 80 participants (mean age 22.96 ± 2.23 years; 50 males, 30 females). Post gaming near-point of accommodation decreased (right eye: 10.75D to 7.15D, p < 0.001), Negative Relative Accommodation (NRA) increased from 2.64 ± 0.23 DS to 2.92 ± 0.37 DS, whereas Positive Relative Accommodation (PRA) decreased from -2.46 ± 0.41 DS to -1.78 ± 0.31 DS. The Monocular Estimation Method (MEM) values showed accommodative lag (right eye: +0.46 ± 0.15 DS to +1.24 ± 0.26 DS, p < 0.001). Monocular Accommodative Facility (MAF) and Binocular Accommodative Facility (BAF) exhibited decrease in facility (MAF; right eye: 10.34 to 4.54 cpm, BAF: 10.65 to 4.90 cpm, p < 0.001).</p><p><strong>Conclusion: </strong>This study shows 30 minutes of gaming using digital devices leads to decrease in accommodative parameters, potentially causing ocular fatigue and binocular vision anomalies in young individuals.</p>\",\"PeriodicalId\":36083,\"journal\":{\"name\":\"British and Irish Orthoptic Journal\",\"volume\":\"21 1\",\"pages\":\"51-58\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2025-04-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12047631/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"British and Irish Orthoptic Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.22599/bioj.396\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2025/1/1 0:00:00\",\"PubModel\":\"eCollection\",\"JCR\":\"Q3\",\"JCRName\":\"Medicine\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"British and Irish Orthoptic Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22599/bioj.396","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/1/1 0:00:00","PubModel":"eCollection","JCR":"Q3","JCRName":"Medicine","Score":null,"Total":0}
引用次数: 0
摘要
目的:评价游戏对眼调节参数的影响。方法:于2023年9月至2024年3月对非正视大学生进行为期6个月的对比与实验研究。在半小时的游戏后,研究人员检查并比较了受试者的适应性参数。比较iPad游戏前后的调节参数。结果:共纳入80例受试者,平均年龄22.96±2.23岁;男性50人,女性30人)。游戏后近调节点下降(右眼:10.75D至7.15D, p < 0.001),负相对调节(NRA)从2.64±0.23 DS上升至2.92±0.37 DS,而正相对调节(PRA)从-2.46±0.41 DS下降至-1.78±0.31 DS。单眼估计法(Monocular Estimation Method, MEM)值显示调节滞后(右眼:+0.46±0.15 DS至+1.24±0.26 DS, p < 0.001)。单眼调节设施(MAF)和双目调节设施(BAF)的调节设施(MAF)呈下降趋势;右眼:10.34 ~ 4.54 cpm, BAF: 10.65 ~ 4.90 cpm, p < 0.001)。结论:这项研究表明,使用数字设备玩30分钟的游戏会导致适应性参数下降,可能导致年轻人眼疲劳和双眼视力异常。
Effects of Visual Display Unit on Ocular Accommodation in Young Adults.
Purpose: To evaluate the impact of gaming on ocular accommodative parameters.
Methods: A comparative and experimental study was conducted among non-orthoptic university students for a duration of six months from September 2023 to March 2024. After a half-hour of gaming, the subjects' accommodative parameters were examined and compared. The accommodative parameters before and after iPad gaming were compared.
Results: The study included 80 participants (mean age 22.96 ± 2.23 years; 50 males, 30 females). Post gaming near-point of accommodation decreased (right eye: 10.75D to 7.15D, p < 0.001), Negative Relative Accommodation (NRA) increased from 2.64 ± 0.23 DS to 2.92 ± 0.37 DS, whereas Positive Relative Accommodation (PRA) decreased from -2.46 ± 0.41 DS to -1.78 ± 0.31 DS. The Monocular Estimation Method (MEM) values showed accommodative lag (right eye: +0.46 ± 0.15 DS to +1.24 ± 0.26 DS, p < 0.001). Monocular Accommodative Facility (MAF) and Binocular Accommodative Facility (BAF) exhibited decrease in facility (MAF; right eye: 10.34 to 4.54 cpm, BAF: 10.65 to 4.90 cpm, p < 0.001).
Conclusion: This study shows 30 minutes of gaming using digital devices leads to decrease in accommodative parameters, potentially causing ocular fatigue and binocular vision anomalies in young individuals.