虚拟现实和视频游戏在哮喘肺部康复中的应用:临床结果和参与的系统综述。

IF 2.7 3区 医学 Q2 HEALTH CARE SCIENCES & SERVICES
Journal of Multidisciplinary Healthcare Pub Date : 2025-04-24 eCollection Date: 2025-01-01 DOI:10.2147/JMDH.S508524
Mohammad Z Darabseh, Rahaf Badran, Eman Omar Alhasan, Ala'a M Shurrab, Anwaar A Amro, Yasser Alakhdar Mohmara, Khaled Al Oweidat, Shorooq Awwad, Sean James Ledger, Aseel Aburub
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引用次数: 0

摘要

哮喘是一种严重影响生活质量的慢性呼吸系统疾病。肺部康复已被证明可以改善哮喘患者的肺功能和症状,但由于可及性和患者参与的挑战,其采用受到限制。虚拟现实(VR)和视频游戏技术已经成为通过提供引人入胜的互动环境来增强肺部康复的潜在工具。本系统综述旨在评估VR和视频游戏在哮喘患者肺部康复中的有效性、可行性、安全性和患者参与度。对七个电子数据库(PubMed, Embase, CINAHL, Cochrane, AMED, SPORTDiscus和PEDro)进行了全面的搜索,以确定包括VR和视频游戏干预的研究。研究包括患有哮喘的参与者,并使用VR或视频游戏作为肺部康复的一部分。数据提取侧重于干预类型、临床结果、患者参与和安全性。在最后的综述中纳入了五项研究,涉及104名参与者。这些研究采用了不同的数字工具,包括InSpire系统,以及“Reflex Ridge”和“Serious games”等游戏。VR和视频游戏干预改善了哮喘控制、肺功能和运动能力。据报道,高水平的患者参与和依从性,在整个试验中没有出现不良事件。虚拟现实和视频游戏有望成为有效、可行和安全的工具,以加强哮喘患者的肺部康复。然而,研究的异质性限制了得出明确结论的能力,需要使用标准化结果进行进一步的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Reality and Videogaming in Pulmonary Rehabilitation for Asthma: A Systematic Review of Clinical Outcomes and Engagement.

Asthma is a chronic respiratory disease that significantly impacts quality of life. Pulmonary rehabilitation has been shown to improve lung function and symptoms in asthma, but its adoption is limited due to accessibility and patient engagement challenges. Virtual reality (VR) and videogaming technologies have emerged as potential tools to enhance pulmonary rehabilitation by providing an engaging and interactive environment. This systematic review aimed to evaluate the effectiveness, feasibility, safety, and patient engagement of VR and videogaming in pulmonary rehabilitation for individuals with asthma. A comprehensive search of seven electronic databases (PubMed, Embase, CINAHL, Cochrane, AMED, SPORTDiscus and PEDro) was conducted to identify studies that included VR and videogaming interventions. Studies included participants with asthma and used VR or videogaming as part of pulmonary rehabilitation. Data extraction focused on intervention types, clinical outcomes, patient engagement, and safety. Five studies were included in the final review and involved 104 participants. The studies implemented different digital tools, including the InSpire System, and games such as "Reflex Ridge" and "Serious Games". VR and videogaming interventions improved asthma control, lung function, and exercise capacity. High levels of patient engagement and adherence were reported, with no adverse events across the trial. VR and videogaming show promise as effective, feasible, and safe tools to enhance pulmonary rehabilitation in individuals with asthma. However, the heterogeneity of studies limited the ability to draw definitive conclusions, with further research needed using standardized outcomes.

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来源期刊
Journal of Multidisciplinary Healthcare
Journal of Multidisciplinary Healthcare Nursing-General Nursing
CiteScore
4.60
自引率
3.00%
发文量
287
审稿时长
16 weeks
期刊介绍: The Journal of Multidisciplinary Healthcare (JMDH) aims to represent and publish research in healthcare areas delivered by practitioners of different disciplines. This includes studies and reviews conducted by multidisciplinary teams as well as research which evaluates or reports the results or conduct of such teams or healthcare processes in general. The journal covers a very wide range of areas and we welcome submissions from practitioners at all levels and from all over the world. Good healthcare is not bounded by person, place or time and the journal aims to reflect this. The JMDH is published as an open-access journal to allow this wide range of practical, patient relevant research to be immediately available to practitioners who can access and use it immediately upon publication.
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