寻找电子竞技与学院之间的协同作用:中东欧国家体育学院和部门的作用。

IF 2.3 Q2 SPORT SCIENCES
Frontiers in Sports and Active Living Pub Date : 2025-04-15 eCollection Date: 2025-01-01 DOI:10.3389/fspor.2025.1539483
Petra Hospodková, Jan Šíma, Vladimír Rogalewicz, Zdeněk Ledvina, Jakub Čubík, Daniel Opelík
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引用次数: 0

摘要

目标:确定当前中欧和东欧国家电子竞技环境中的挑战和障碍,并探索大学,特别是体育学院和电子竞技生态系统之间合作的潜力。该研究还旨在澄清大学在电子竞技背景下的角色,包括他们的研究领域。方法:采用定性研究方法。定性研究采用半结构化访谈来分析人们对电子竞技问题的态度。与18名利益相关者进行了访谈,录音被逐字转录,编码并使用MAXQDA Analytics Pro软件进行分析。结果:大学可以与电竞团队、选手和其他利益相关者合作,研究和分析选手的身体状态和表现,为电竞团队的教练和经理提供课程和认证,让他们学习游戏技巧和选手的健康和身体准备。此外,大学可以促进电子竞技团队与营养、睡眠等领域的专家之间的互动,这可能会改善选手的健康状况和表现。最后,大学可以与电子竞技协会合作,为教练、经理和其他电子竞技行业的专业人士制定标准和许可要求。结论:本文提倡大学和电子竞技组织之间的合作,鼓励灵活性和创新。建议包括为选手、教练、经理和组织者建立正式的培训计划,在大学环境中促进电子竞技,培养积极的观念,并支持大学联盟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Searching synergy between esport and academy: the role of sport faculties and departments in CEE countries.

Objective: To identify the current challenges and barriers within the esports environment in the Central and East European countries and to explore the potential for collaboration between universities, particularly sports faculties, and the esports ecosystem. The research also aims to clarify the perceived roles of universities, including their research domains, within the context of esports.

Methods: The research is based on a qualitative approach. Semi-structured interviews were used in the qualitative research to analyze attitudes toward the esports issues. The interviews were conducted with 18 stakeholders, the recordings were transcribed verbatim, coded and analyzed using the MAXQDA Analytics Pro software.

Results: The analysis led to the following findings: Universities can collaborate with esports teams, players, and other stakeholders to research and analyze players' physical state and performance, offering courses and certifications for coaches and managers of esports teams, where they would learn gaming skills and player's health and physical preparation. Moreover, universities can facilitate interaction between esports teams and experts in the field of nutrition, sleep, etc., potentially leading to improved health and performance of players. Finally, universities can collaborate with esports associations to establish standards and licensing requirements for coaches, managers, and other professionals in the esports industry.

Conclusion: The paper advocates collaboration between universities and esports organizations and encourages flexibility and innovation. Recommendations include establishing formalized training programs for players, coaches, managers and organizers, promoting esports within the university environment, fostering positive perceptions, and supporting university leagues.

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来源期刊
CiteScore
2.60
自引率
7.40%
发文量
459
审稿时长
15 weeks
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