使用自适应图神经网络从三维婴儿动力学中学习发育年龄。

IF 4.8 2区 医学 Q2 ENGINEERING, BIOMEDICAL
Daniel Holmberg, Manu Airaksinen, Viviana Marchi, Andrea Guzzetta, Anna Kivi, Leena Haataja, Sampsa Vanhatalo, Teemu Roos
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引用次数: 0

摘要

对婴儿进行神经发育评估的可靠方法对于早期发现可能需要及时干预的问题至关重要。自发运动活动,或“动力学”,被证明为即将到来的神经发育提供了强有力的替代测量。然而,它的评估基本上是定性的和主观的,侧重于视觉识别,特定年龄的手势。在这项工作中,我们引入了动态年龄(KA),这是一种新的数据驱动度量,通过预测婴儿的运动模式来量化神经发育成熟度。KA为运动发育提供了一个可解释和可推广的代理。我们的方法利用婴儿的3D视频记录,经过姿态估计处理,提取解剖标志的时空序列,并作为一个新的公开可用的数据集发布。这些数据使用自适应图卷积网络(AAGCNs)建模,能够捕捉婴儿运动的时空依赖性。我们还表明,我们的数据驱动方法比基于人工设计特征的传统机器学习基线实现了改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning Developmental Age from 3D Infant Kinetics Using Adaptive Graph Neural Networks.

Reliable methods for the neurodevelopmental assessment of infants are essential for early detection of problems that may need prompt interventions. Spontaneous motor activity, or 'kinetics', is shown to provide a powerful surrogate measure of upcoming neurodevelopment. However, its assessment is by and large qualitative and subjective, focusing on visually identified, age-specific gestures. In this work, we introduce Kinetic Age (KA), a novel data-driven metric that quantifies neurodevelopmental maturity by predicting an infant's age based on their movement patterns. KA offers an interpretable and generalizable proxy for motor development. Our method leverages 3D video recordings of infants, processed with pose estimation to extract spatio-temporal series of anatomical landmarks, which are released as a new openly available dataset. These data are modeled using adaptive graph convolutional networks (AAGCNs), able to capture the spatio-temporal dependencies in infant movements. We also show that our data-driven approach achieves improvement over traditional machine learning baselines based on manually engineered features.

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来源期刊
CiteScore
8.60
自引率
8.20%
发文量
479
审稿时长
6-12 weeks
期刊介绍: Rehabilitative and neural aspects of biomedical engineering, including functional electrical stimulation, acoustic dynamics, human performance measurement and analysis, nerve stimulation, electromyography, motor control and stimulation; and hardware and software applications for rehabilitation engineering and assistive devices.
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