基于表面肌电信号的虚拟环境手部检测与控制软性可穿戴设备的开发与评估。

IF 3.4 3区 综合性期刊 Q2 CHEMISTRY, ANALYTICAL
Sensors Pub Date : 2025-04-12 DOI:10.3390/s25082431
Lohith Chatragadda, Aiden Fletcher, Sam Zhong, Fabian A Vargas, Nishtha Bhagat, Kunal Mankodiya, Matthew J Delmonico, Dhaval Solanki
{"title":"基于表面肌电信号的虚拟环境手部检测与控制软性可穿戴设备的开发与评估。","authors":"Lohith Chatragadda, Aiden Fletcher, Sam Zhong, Fabian A Vargas, Nishtha Bhagat, Kunal Mankodiya, Matthew J Delmonico, Dhaval Solanki","doi":"10.3390/s25082431","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>As the number of individuals diagnosed with neurodegenerative disorders (NDs) rises, there is a growing need to enhance both the quantity and quality of approaches used to treat these debilitating conditions. The progression of NDs can cause muscle weakness in the lower or upper limbs. We particularly focus on the area of the upper limb, specifically grip rehabilitation, by developing a system (VRGrip) that can reliably record electromyography (EMG) events of the hand flexor muscles to control an adaptive and engaging game using grip exertion. The purpose of this study was to determine the feasibility of using the VRGrip system.</p><p><strong>Methods: </strong>We prototyped a three-component wearable system consisting of an e-textile forearm band (E-band), data acquisition module (DAM), and a computer game. This allows participants to play a game by squeezing their dominant hand. A feasibility study was completed with 9 individuals who self-reported an ND (including Parkinson's disease (PD), amyotrophic lateral sclerosis (ALS), multiple sclerosis (MS), Charcot-Marie-Tooth disease (CMT), spinal muscular atrophy (SMA), and essential tremor (ET)) and 12 individuals who self-reported to be relatively healthy (RH). Each participant completed 15 min of gameplay (three trials of five minutes), where they would squeeze a resistive ball to trigger in-game actions. The user experience was then evaluated via a User Satisfaction Evaluation Questionnaire (USEQ; scored 0-30, with 30 being best).</p><p><strong>Results: </strong>Analysis of the grip detection reliability during the feasibility study resulted in an F1 score of 0.8343 ± 0.1208 for the healthy participant group and 0.8401 ± 0.1034 for the ND participant group. The USEQ (Avg. score: 4.65 ± 0.51) indicated that participants found the system comfortable, engaging, and enjoyable. Additionally, we potentially identified age-related changes in muscle fatigue.</p><p><strong>Conclusion: </strong>The results of this study demonstrate that our VRGrip system could be used for hand grip detection in a virtual environment. In the future, we aim to conduct longitudinal studies to determine if repeated use of the system has merit for grip rehabilitation.</p>","PeriodicalId":21698,"journal":{"name":"Sensors","volume":"25 8","pages":""},"PeriodicalIF":3.4000,"publicationDate":"2025-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12031475/pdf/","citationCount":"0","resultStr":"{\"title\":\"Development and Assessment of a Soft Wearable for sEMG-Based Hand Grip Detection and Control of a Virtual Environment.\",\"authors\":\"Lohith Chatragadda, Aiden Fletcher, Sam Zhong, Fabian A Vargas, Nishtha Bhagat, Kunal Mankodiya, Matthew J Delmonico, Dhaval Solanki\",\"doi\":\"10.3390/s25082431\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Background: </strong>As the number of individuals diagnosed with neurodegenerative disorders (NDs) rises, there is a growing need to enhance both the quantity and quality of approaches used to treat these debilitating conditions. The progression of NDs can cause muscle weakness in the lower or upper limbs. We particularly focus on the area of the upper limb, specifically grip rehabilitation, by developing a system (VRGrip) that can reliably record electromyography (EMG) events of the hand flexor muscles to control an adaptive and engaging game using grip exertion. The purpose of this study was to determine the feasibility of using the VRGrip system.</p><p><strong>Methods: </strong>We prototyped a three-component wearable system consisting of an e-textile forearm band (E-band), data acquisition module (DAM), and a computer game. This allows participants to play a game by squeezing their dominant hand. A feasibility study was completed with 9 individuals who self-reported an ND (including Parkinson's disease (PD), amyotrophic lateral sclerosis (ALS), multiple sclerosis (MS), Charcot-Marie-Tooth disease (CMT), spinal muscular atrophy (SMA), and essential tremor (ET)) and 12 individuals who self-reported to be relatively healthy (RH). Each participant completed 15 min of gameplay (three trials of five minutes), where they would squeeze a resistive ball to trigger in-game actions. The user experience was then evaluated via a User Satisfaction Evaluation Questionnaire (USEQ; scored 0-30, with 30 being best).</p><p><strong>Results: </strong>Analysis of the grip detection reliability during the feasibility study resulted in an F1 score of 0.8343 ± 0.1208 for the healthy participant group and 0.8401 ± 0.1034 for the ND participant group. The USEQ (Avg. score: 4.65 ± 0.51) indicated that participants found the system comfortable, engaging, and enjoyable. Additionally, we potentially identified age-related changes in muscle fatigue.</p><p><strong>Conclusion: </strong>The results of this study demonstrate that our VRGrip system could be used for hand grip detection in a virtual environment. In the future, we aim to conduct longitudinal studies to determine if repeated use of the system has merit for grip rehabilitation.</p>\",\"PeriodicalId\":21698,\"journal\":{\"name\":\"Sensors\",\"volume\":\"25 8\",\"pages\":\"\"},\"PeriodicalIF\":3.4000,\"publicationDate\":\"2025-04-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12031475/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Sensors\",\"FirstCategoryId\":\"103\",\"ListUrlMain\":\"https://doi.org/10.3390/s25082431\",\"RegionNum\":3,\"RegionCategory\":\"综合性期刊\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"CHEMISTRY, ANALYTICAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sensors","FirstCategoryId":"103","ListUrlMain":"https://doi.org/10.3390/s25082431","RegionNum":3,"RegionCategory":"综合性期刊","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"CHEMISTRY, ANALYTICAL","Score":null,"Total":0}
引用次数: 0

摘要

背景:随着被诊断为神经退行性疾病(NDs)的个体数量的增加,越来越需要提高用于治疗这些衰弱性疾病的方法的数量和质量。NDs的进展可导致下肢或上肢肌肉无力。我们特别关注上肢区域,特别是握力康复,通过开发一个系统(VRGrip),可以可靠地记录手屈肌的肌电图(EMG)事件,以控制使用握力的适应性和引人入胜的游戏。本研究的目的是确定使用VRGrip系统的可行性。方法:我们设计了一个由电子纺织前臂带(E-band)、数据采集模块(DAM)和电脑游戏组成的三组件可穿戴系统原型。这允许参与者通过挤压他们的惯用手来玩游戏。研究人员对9名自我报告患有ND(包括帕金森病(PD)、肌萎缩侧索硬化症(ALS)、多发性硬化症(MS)、腓骨肌萎缩症(CMT)、脊髓性肌萎缩症(SMA)和特发性震颤(ET))的患者和12名自我报告相对健康(RH)的患者进行了可行性研究。每个参与者完成15分钟的游戏(3次试验,每次5分钟),他们将挤压一个有阻力的球来触发游戏中的动作。然后通过用户满意度评估问卷(USEQ;得分0-30,30为最好)。结果:可行性研究中握力检测的可靠性分析结果显示,健康参与者组的F1得分为0.8343±0.1208,精神障碍参与者组的F1得分为0.8401±0.1034。USEQ(平均得分:4.65±0.51)表明参与者认为该系统舒适、引人入胜、令人愉快。此外,我们潜在地确定了与年龄相关的肌肉疲劳变化。结论:本研究的结果表明,我们的VRGrip系统可以用于虚拟环境中的手部握力检测。在未来,我们的目标是进行纵向研究,以确定是否重复使用该系统对握力康复有好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development and Assessment of a Soft Wearable for sEMG-Based Hand Grip Detection and Control of a Virtual Environment.

Background: As the number of individuals diagnosed with neurodegenerative disorders (NDs) rises, there is a growing need to enhance both the quantity and quality of approaches used to treat these debilitating conditions. The progression of NDs can cause muscle weakness in the lower or upper limbs. We particularly focus on the area of the upper limb, specifically grip rehabilitation, by developing a system (VRGrip) that can reliably record electromyography (EMG) events of the hand flexor muscles to control an adaptive and engaging game using grip exertion. The purpose of this study was to determine the feasibility of using the VRGrip system.

Methods: We prototyped a three-component wearable system consisting of an e-textile forearm band (E-band), data acquisition module (DAM), and a computer game. This allows participants to play a game by squeezing their dominant hand. A feasibility study was completed with 9 individuals who self-reported an ND (including Parkinson's disease (PD), amyotrophic lateral sclerosis (ALS), multiple sclerosis (MS), Charcot-Marie-Tooth disease (CMT), spinal muscular atrophy (SMA), and essential tremor (ET)) and 12 individuals who self-reported to be relatively healthy (RH). Each participant completed 15 min of gameplay (three trials of five minutes), where they would squeeze a resistive ball to trigger in-game actions. The user experience was then evaluated via a User Satisfaction Evaluation Questionnaire (USEQ; scored 0-30, with 30 being best).

Results: Analysis of the grip detection reliability during the feasibility study resulted in an F1 score of 0.8343 ± 0.1208 for the healthy participant group and 0.8401 ± 0.1034 for the ND participant group. The USEQ (Avg. score: 4.65 ± 0.51) indicated that participants found the system comfortable, engaging, and enjoyable. Additionally, we potentially identified age-related changes in muscle fatigue.

Conclusion: The results of this study demonstrate that our VRGrip system could be used for hand grip detection in a virtual environment. In the future, we aim to conduct longitudinal studies to determine if repeated use of the system has merit for grip rehabilitation.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Sensors
Sensors 工程技术-电化学
CiteScore
7.30
自引率
12.80%
发文量
8430
审稿时长
1.7 months
期刊介绍: Sensors (ISSN 1424-8220) provides an advanced forum for the science and technology of sensors and biosensors. It publishes reviews (including comprehensive reviews on the complete sensors products), regular research papers and short notes. Our aim is to encourage scientists to publish their experimental and theoretical results in as much detail as possible. There is no restriction on the length of the papers. The full experimental details must be provided so that the results can be reproduced.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信