Nader Salari, Saba Molaeefar, Amir Abdolmaleki, Mahan Beiromvand, Masoud Bagheri, Shabnam Rasoulpoor, Masoud Mohammadi
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PRISMA guideline was also used for paper collection based on the Inclusion/Exclusion criteria. The quality of articles was determined based on the STROBE checklist. Data analysis, heterogeneity assessment, publication bias, and all factors influencing heterogeneity were executed using the CMA software (v.2).</p><p><strong>Results: </strong>Initially, 828 articles were identified through database assessment. 563 and 133 papers were evaluated using primary and secondary assessments, respectively. Ultimately, 17 eligible articles were selected for meta-analysis following paper exclusion. In this era, the global prevalence of myopia among children using computer and video games was reported 28.8% (95%CI:21.1-38), using TV (TV watching) was 35.4% (95%CI:20.6-53.7), and smartphone usage was 31.4% (95%CI:13.5-57.3).</p><p><strong>Conclusion: </strong>Myopia is now recognized as a critical global issue with a daily increasing rate. Technology, along with various digital devices, causes several issues in this era. It is suggested that the application of all digital screens and smart devices can potentially increase the risk of myopia among children. Thus, the reduction of these smart device applications in children can alleviate the potential risk of myopia. The results of this study can be a guide for health policymakers and a useful advertisement for society and families in paying attention to this problem in children, as well as increasing health interventions such as early screening and timely diagnosis for treatment. 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According to the inconsistent reports of myopia among children, the purpose of this systematic review and meta-analysis study was to determine the global prevalence of myopia in children using digital devices.</p><p><strong>Methods: </strong>Various databases (PubMed, ScienceDirect, Embase, Web of Science, Scopus, and Google Scholar) were searched systematically (No time limit until September 2023, last updated in May 2024) using keywords of \\\"Myopia Prevalence\\\", \\\"Children\\\", \\\"TV\\\", \\\"Computer\\\", \\\"Video games\\\", and \\\"Smartphone\\\". PRISMA guideline was also used for paper collection based on the Inclusion/Exclusion criteria. The quality of articles was determined based on the STROBE checklist. 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引用次数: 0
摘要
背景:近几十年来,全球儿童近视发病率显著上升,影响了儿童的眼睛健康和生活质量。根据儿童近视的不一致报道,本系统综述和荟萃分析研究的目的是确定使用数字设备的儿童近视的全球患病率。方法:以“近视患病率”、“儿童”、“电视”、“电脑”、“视频游戏”、“智能手机”等关键词对PubMed、ScienceDirect、Embase、Web of Science、Scopus、谷歌Scholar等数据库进行系统检索(截止日期为2023年9月,最后更新日期为2024年5月)。基于纳入/排除标准的论文收集也使用PRISMA指南。根据STROBE检查表确定文章的质量。使用CMA软件(v.2)进行数据分析、异质性评估、发表偏倚和所有影响异质性的因素。结果:通过数据库评估,初步筛选出828篇文献。分别对563篇和133篇论文进行了初级和二级评估。最终,17篇符合条件的文章在论文排除后被选中进行meta分析。在这个时代,使用电脑和视频游戏的儿童近视患病率为28.8% (95%CI:21.1-38),使用电视(看电视)的儿童近视患病率为35.4% (95%CI:20.6-53.7),使用智能手机的儿童近视患病率为31.4% (95%CI:13.5-57.3)。结论:近视已被认为是一个日益严重的全球性问题。技术,以及各种数字设备,在这个时代造成了一些问题。这表明,所有数字屏幕和智能设备的应用可能会增加儿童近视的风险。因此,减少这些智能设备在儿童中的应用可以减轻近视的潜在风险。本研究的结果可以为卫生政策制定者提供指导,并为社会和家庭关注儿童这一问题以及增加早期筛查和及时诊断治疗等卫生干预措施提供有用的广告。在这方面,它可以有效地预防和提高儿童的生活质量。
Global prevalence of myopia in children using digital devices: a systematic review and meta-analysis.
Background: The global prevalence of myopia among children has considerably increased over the past few decades, affecting the children's eye health and quality of life. According to the inconsistent reports of myopia among children, the purpose of this systematic review and meta-analysis study was to determine the global prevalence of myopia in children using digital devices.
Methods: Various databases (PubMed, ScienceDirect, Embase, Web of Science, Scopus, and Google Scholar) were searched systematically (No time limit until September 2023, last updated in May 2024) using keywords of "Myopia Prevalence", "Children", "TV", "Computer", "Video games", and "Smartphone". PRISMA guideline was also used for paper collection based on the Inclusion/Exclusion criteria. The quality of articles was determined based on the STROBE checklist. Data analysis, heterogeneity assessment, publication bias, and all factors influencing heterogeneity were executed using the CMA software (v.2).
Results: Initially, 828 articles were identified through database assessment. 563 and 133 papers were evaluated using primary and secondary assessments, respectively. Ultimately, 17 eligible articles were selected for meta-analysis following paper exclusion. In this era, the global prevalence of myopia among children using computer and video games was reported 28.8% (95%CI:21.1-38), using TV (TV watching) was 35.4% (95%CI:20.6-53.7), and smartphone usage was 31.4% (95%CI:13.5-57.3).
Conclusion: Myopia is now recognized as a critical global issue with a daily increasing rate. Technology, along with various digital devices, causes several issues in this era. It is suggested that the application of all digital screens and smart devices can potentially increase the risk of myopia among children. Thus, the reduction of these smart device applications in children can alleviate the potential risk of myopia. The results of this study can be a guide for health policymakers and a useful advertisement for society and families in paying attention to this problem in children, as well as increasing health interventions such as early screening and timely diagnosis for treatment. In this regard, it can be effective in both prevention and increasing the quality of life of children.
期刊介绍:
BMC Pediatrics is an open access journal publishing peer-reviewed research articles in all aspects of health care in neonates, children and adolescents, as well as related molecular genetics, pathophysiology, and epidemiology.