动作迷宫与角色扮演的比较:危重症模拟教学方法的随机现场试验。

IF 1.3 Q3 HEALTH CARE SCIENCES & SERVICES
Teresa Colacci, Francesca Bonavoglia, Francesca Dibattista, Vincenza Gargaro, Sofia Taborri, Giuseppe La Torre
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引用次数: 0

摘要

背景:医疗保健专业人员的培养需要不断创新教学方法,促进专业技能的发展。在重症监护中使用模拟是一种被证明有效的技术,使学生获得和巩固必要的知识,以便在临床实践中计划和实施护理。互动教学策略旨在提高学生的参与度和积极性,以改善学习过程、决策和批判性思维。利用游戏化的新技术为交互式学习提供了进一步的进步,并代表了各种医疗保健环境中有价值且有前途的培训工具。本研究旨在分析比较角色扮演和动作迷宫两种模拟教学方法,并评估其在重症监护专业知识获取和护理学生满意度方面的有效性。材料和方法:采用随机现场试验。共有130名罗马Sapienza大学的三年级护理专业的学生参加了这项研究,其中60名来自D课程,70名来自x课程。在讲座结束时,我们使用了一份定制的问卷来评估所获得的知识。然后,学生们被随机分为两组:一组被分配到角色扮演,另一组被分配到动作迷宫。在两次模拟教学活动结束后,再次进行问卷调查,以评估知识的变化。此外,两个有效的量表,教育实践问卷学生版和模拟设计量表学生版,被用来评估学生对模拟技术的满意度和感知。结果:对正确的干预后反应进行的Wilcoxon sign -rank检验,Z=-2.1, p=0.03, p值为。结论:研究结果表明,动作迷宫模拟教学法在知识获取和学生满意度方面比角色扮演教学法更有效。建议进行进一步的比较研究,以评估动作迷宫与其他模拟教学方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Action Maze and Role Playing in comparison: A Randomized Field Trial on simulation-based teaching methodologies in critical care.

Background: The training of healthcare professionals requires continuous innovation in teaching methodologies to foster the development of professional skills. The use of simulation in critical care is a proven effective technique, allowing students to acquire and consolidate the necessary knowledge to plan and implement nursing care in clinical practice. Interactive teaching strategies aim to increase student engagement and motivation in order to improve the learning process, decision-making, and critical thinking. New technologies that leverage gamification provide further advancements in interactive learning and represent a valuable and promising tool for training in various healthcare contexts. This study aims to analyze and compare two simulated teaching methodologies, Role Playing and Action Maze, and assess their effectiveness in terms of the acquisition of specific knowledge in the critical care field and the level of satisfaction among nursing students.

Materials and methods: A Randomized Field Trial was conducted. A total of 130 third-year nursing students from the Sapienza University of Rome were enrolled in the study, with 60 students from course D and 70 students from course X. An initial lecture was given on nursing care for critical patients. At the end of the lecture, a custom-designed questionnaire was administered to evaluate the knowledge acquired. The students were then randomly allocated into two groups: one group was assigned to Role Playing, and the other to Action Maze. At the end of the two simulated teaching activities, the questionnaire was administered again to assess changing in knowledge. Additionally, two validated scales, the Educational Practice Questionnaire Student Version and the Simulation Design Scale Student Version, were administered to assess student satisfaction and perception regarding the simulation techniques performed.

Results: The Wilcoxon signed-rank test with Z=-2.1 and p=0.03, performed on the correct post-intervention responses, was significant with a p-value of <0.05 for the Action Maze group compared to the Role Playing group. The Simulation Design Scale Student Version scale showed a p-value of <0.05 for both the "teaching methodology" and "importance of elements" sections. The Educational Practice Questionnaire Student Version scale showed a p-value of 0.076 for the evaluation of the "importance of elements" section.

Conclusions: The results of the study indicated that the Action Maze simulation teaching methodology was more effective, both in terms of knowledge acquisition and student satisfaction, compared to the Role Playing methodology. Further comparative studies are recommended to evaluate the effectiveness of the Action Maze compared to other simulated teaching methods.

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来源期刊
Annali di igiene : medicina preventiva e di comunita
Annali di igiene : medicina preventiva e di comunita HEALTH CARE SCIENCES & SERVICES-
CiteScore
3.40
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