{"title":"污泥,黑暗模式和黑暗推动:在线赌博平台的欺骗性设计特征的分类。","authors":"Philip Newall","doi":"10.1111/add.70085","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Gambling research has highlighted various aspects of deceptive design. For example, land-based casinos are physically designed to encourage people to gamble there for longer. Similarly, various electronic gambling products, such as electronic gaming machines, exhibit \"structural characteristics\" that likely encourage people to continue using them. Here I argue that the deceptive design of on-line gambling platforms is an important yet relatively neglected topic, representing the digital equivalent of land-based gambling venue design. This topic's importance is underscored by on-line gambling's international growth.</p><p><strong>Argument: </strong>On-line gambling platforms' deceptive design features can be categorized using three terms from the interdisciplinary field of behavioral science. \"Sludge\" refers to detrimental frictions, which feature for example in online gambling platforms' withdrawal processes. \"Dark patterns\" refers to deceptive user-interface design more broadly, which includes sludge-based features and other design features such as high suggested deposit/bet sizes. Finally, \"dark nudges\" refers to all of these as well as other aspects of deceptive design, such as presenting gambling as a fun activity.</p><p><strong>Conclusions: </strong>The complexity of on-line gambling platforms poses challenges for researchers, to understand what effects various design features have on behavior, and also for policymakers, to ensure fairer outcomes for people. Increased awareness and collaboration are needed from many stakeholders to better understand deceptive design features' behavioral impacts and to give them the appropriate regulatory attention in comparison to other determinants of harm.</p>","PeriodicalId":109,"journal":{"name":"Addiction","volume":" ","pages":""},"PeriodicalIF":5.2000,"publicationDate":"2025-04-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Sludge, dark patterns and dark nudges: A taxonomy of on-line gambling platforms' deceptive design features.\",\"authors\":\"Philip Newall\",\"doi\":\"10.1111/add.70085\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Background: </strong>Gambling research has highlighted various aspects of deceptive design. For example, land-based casinos are physically designed to encourage people to gamble there for longer. Similarly, various electronic gambling products, such as electronic gaming machines, exhibit \\\"structural characteristics\\\" that likely encourage people to continue using them. Here I argue that the deceptive design of on-line gambling platforms is an important yet relatively neglected topic, representing the digital equivalent of land-based gambling venue design. This topic's importance is underscored by on-line gambling's international growth.</p><p><strong>Argument: </strong>On-line gambling platforms' deceptive design features can be categorized using three terms from the interdisciplinary field of behavioral science. \\\"Sludge\\\" refers to detrimental frictions, which feature for example in online gambling platforms' withdrawal processes. \\\"Dark patterns\\\" refers to deceptive user-interface design more broadly, which includes sludge-based features and other design features such as high suggested deposit/bet sizes. Finally, \\\"dark nudges\\\" refers to all of these as well as other aspects of deceptive design, such as presenting gambling as a fun activity.</p><p><strong>Conclusions: </strong>The complexity of on-line gambling platforms poses challenges for researchers, to understand what effects various design features have on behavior, and also for policymakers, to ensure fairer outcomes for people. Increased awareness and collaboration are needed from many stakeholders to better understand deceptive design features' behavioral impacts and to give them the appropriate regulatory attention in comparison to other determinants of harm.</p>\",\"PeriodicalId\":109,\"journal\":{\"name\":\"Addiction\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":5.2000,\"publicationDate\":\"2025-04-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Addiction\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://doi.org/10.1111/add.70085\",\"RegionNum\":1,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHIATRY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Addiction","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1111/add.70085","RegionNum":1,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHIATRY","Score":null,"Total":0}
Sludge, dark patterns and dark nudges: A taxonomy of on-line gambling platforms' deceptive design features.
Background: Gambling research has highlighted various aspects of deceptive design. For example, land-based casinos are physically designed to encourage people to gamble there for longer. Similarly, various electronic gambling products, such as electronic gaming machines, exhibit "structural characteristics" that likely encourage people to continue using them. Here I argue that the deceptive design of on-line gambling platforms is an important yet relatively neglected topic, representing the digital equivalent of land-based gambling venue design. This topic's importance is underscored by on-line gambling's international growth.
Argument: On-line gambling platforms' deceptive design features can be categorized using three terms from the interdisciplinary field of behavioral science. "Sludge" refers to detrimental frictions, which feature for example in online gambling platforms' withdrawal processes. "Dark patterns" refers to deceptive user-interface design more broadly, which includes sludge-based features and other design features such as high suggested deposit/bet sizes. Finally, "dark nudges" refers to all of these as well as other aspects of deceptive design, such as presenting gambling as a fun activity.
Conclusions: The complexity of on-line gambling platforms poses challenges for researchers, to understand what effects various design features have on behavior, and also for policymakers, to ensure fairer outcomes for people. Increased awareness and collaboration are needed from many stakeholders to better understand deceptive design features' behavioral impacts and to give them the appropriate regulatory attention in comparison to other determinants of harm.
期刊介绍:
Addiction publishes peer-reviewed research reports on pharmacological and behavioural addictions, bringing together research conducted within many different disciplines.
Its goal is to serve international and interdisciplinary scientific and clinical communication, to strengthen links between science and policy, and to stimulate and enhance the quality of debate. We seek submissions that are not only technically competent but are also original and contain information or ideas of fresh interest to our international readership. We seek to serve low- and middle-income (LAMI) countries as well as more economically developed countries.
Addiction’s scope spans human experimental, epidemiological, social science, historical, clinical and policy research relating to addiction, primarily but not exclusively in the areas of psychoactive substance use and/or gambling. In addition to original research, the journal features editorials, commentaries, reviews, letters, and book reviews.