Carole Bélanger , Clémentine Pouliot , Marie-Hélène Tessier , Audrey Marcoux , Alex Cousineau , Jacqueline Nguyen Phuong Trieu , Philip L. Jackson
{"title":"使用数字角色再现感知疼痛强度和亲社会行为中的年龄和性别偏见","authors":"Carole Bélanger , Clémentine Pouliot , Marie-Hélène Tessier , Audrey Marcoux , Alex Cousineau , Jacqueline Nguyen Phuong Trieu , Philip L. Jackson","doi":"10.1016/j.chb.2025.108702","DOIUrl":null,"url":null,"abstract":"<div><div>Empathy begins with the perception of others’ affective states (e.g., through facial expressions) and can lead to prosocial behaviors. These stages can be grouped into the empathy continuum. The latter can be influenced by several factors, including age and sex. One study by Gingras et al. (2021) investigated how these characteristics affect the first (perception) and last (help) stages of the empathy continuum for the pain of others. They found, using picture of patients, that more pain was perceived and more help was offered to older than younger and to male than female patients, but no interaction was found. Even if pain intensity was globally comparable across conditions, the stimuli were not controlled at the level of the different action units. The present study aimed to replicate previous findings using dynamic digital characters, thereby providing better control over stimuli. Fifty-seven participants (28 younger, 29 older; 29 males, 28 females) watched videos of eight digital characters (4 younger, 4 older; 4 males, 4 females) expressing pain and rated the intensity and the help they would offer. The findings replicated those of Gingras et al. (2021) with the addition of an age by sex interaction: older males received more help, and their pain was perceived as higher than older females. This work demonstrates age and sex biases in the empathy continuum in human-digital character interactions, highlights the intersection between ageism and sexism and shows the potential of digital characters to test research hypotheses in psychology with great experimental control.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"170 ","pages":"Article 108702"},"PeriodicalIF":9.0000,"publicationDate":"2025-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Reproducing age and sex biases in perceived pain intensity and prosocial behaviors using digital characters\",\"authors\":\"Carole Bélanger , Clémentine Pouliot , Marie-Hélène Tessier , Audrey Marcoux , Alex Cousineau , Jacqueline Nguyen Phuong Trieu , Philip L. Jackson\",\"doi\":\"10.1016/j.chb.2025.108702\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Empathy begins with the perception of others’ affective states (e.g., through facial expressions) and can lead to prosocial behaviors. These stages can be grouped into the empathy continuum. The latter can be influenced by several factors, including age and sex. One study by Gingras et al. (2021) investigated how these characteristics affect the first (perception) and last (help) stages of the empathy continuum for the pain of others. They found, using picture of patients, that more pain was perceived and more help was offered to older than younger and to male than female patients, but no interaction was found. Even if pain intensity was globally comparable across conditions, the stimuli were not controlled at the level of the different action units. The present study aimed to replicate previous findings using dynamic digital characters, thereby providing better control over stimuli. Fifty-seven participants (28 younger, 29 older; 29 males, 28 females) watched videos of eight digital characters (4 younger, 4 older; 4 males, 4 females) expressing pain and rated the intensity and the help they would offer. The findings replicated those of Gingras et al. (2021) with the addition of an age by sex interaction: older males received more help, and their pain was perceived as higher than older females. This work demonstrates age and sex biases in the empathy continuum in human-digital character interactions, highlights the intersection between ageism and sexism and shows the potential of digital characters to test research hypotheses in psychology with great experimental control.</div></div>\",\"PeriodicalId\":48471,\"journal\":{\"name\":\"Computers in Human Behavior\",\"volume\":\"170 \",\"pages\":\"Article 108702\"},\"PeriodicalIF\":9.0000,\"publicationDate\":\"2025-05-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers in Human Behavior\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0747563225001499\",\"RegionNum\":1,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, EXPERIMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563225001499","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
Reproducing age and sex biases in perceived pain intensity and prosocial behaviors using digital characters
Empathy begins with the perception of others’ affective states (e.g., through facial expressions) and can lead to prosocial behaviors. These stages can be grouped into the empathy continuum. The latter can be influenced by several factors, including age and sex. One study by Gingras et al. (2021) investigated how these characteristics affect the first (perception) and last (help) stages of the empathy continuum for the pain of others. They found, using picture of patients, that more pain was perceived and more help was offered to older than younger and to male than female patients, but no interaction was found. Even if pain intensity was globally comparable across conditions, the stimuli were not controlled at the level of the different action units. The present study aimed to replicate previous findings using dynamic digital characters, thereby providing better control over stimuli. Fifty-seven participants (28 younger, 29 older; 29 males, 28 females) watched videos of eight digital characters (4 younger, 4 older; 4 males, 4 females) expressing pain and rated the intensity and the help they would offer. The findings replicated those of Gingras et al. (2021) with the addition of an age by sex interaction: older males received more help, and their pain was perceived as higher than older females. This work demonstrates age and sex biases in the empathy continuum in human-digital character interactions, highlights the intersection between ageism and sexism and shows the potential of digital characters to test research hypotheses in psychology with great experimental control.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.