Madison Weinrich , Osmar P. Neto , Yiyu Wang , Renee Abbott , Michael Walsh , Ana Diaz-Artiles , Deanna M. Kennedy
{"title":"非沉浸式VR的准确性和稳定性:显示类型和身体位置如何影响运动性能","authors":"Madison Weinrich , Osmar P. Neto , Yiyu Wang , Renee Abbott , Michael Walsh , Ana Diaz-Artiles , Deanna M. Kennedy","doi":"10.1016/j.humov.2025.103360","DOIUrl":null,"url":null,"abstract":"<div><div>The application of virtual and augmented reality spans various domains, including education, entertainment, healthcare, the military, sports, telecommunications, and space exploration. These technological advancements have profoundly transformed how millions of people interact with and navigate their environments. However, the impact of display type and body position on motor performance remains underexplored. This study aims to elucidate how these environmental constraints affect bimanual coordination by comparing performance under two display conditions: virtual reality (VR) goggles and projected screen. Participants (<em>N</em> = 12), all right-limb dominant, performed a continuous 1:1 bimanual force coordination task with a 90° relative phase offset using Lissajous plots as visual feedback. Performance was assessed in two body positions (upright and recumbent) manipulated by a tilt table. The results revealed that using VR goggles minimized performance differences between the upright and recumbent positions, suggesting that using VR goggles stabilizes motor coordination by reducing perceptual distractions and mitigating environmental constraints. In contrast, the projection screen condition demonstrated higher force coherence in the 8–12 Hz band during the recumbent condition compared to the upright position, indicative of force synchronization differences related to body position. However, the projected screen group displayed lower absolute error during the recumbent positions. This suggests that while VR goggles support consistent motor output across varied postures by simplifying perceptual input, projection screens may enhance motor synchronization and attention under controlled conditions due to more straightforward visual processing. These findings highlight a trade-off between display types: VR offers stability and adaptability, making it advantageous for tasks that require consistent performance across changing postures, whereas projection screens may be better suited for tasks requiring precise motor control and heightened attentional focus. The study underscores the need for task-specific considerations in the design and use of display environments for training, rehabilitation, and motor coordination tasks.</div></div>","PeriodicalId":55046,"journal":{"name":"Human Movement Science","volume":"101 ","pages":"Article 103360"},"PeriodicalIF":1.9000,"publicationDate":"2025-05-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Accuracy and stability in non-immersive VR: How display type and body position influence motor performance\",\"authors\":\"Madison Weinrich , Osmar P. Neto , Yiyu Wang , Renee Abbott , Michael Walsh , Ana Diaz-Artiles , Deanna M. Kennedy\",\"doi\":\"10.1016/j.humov.2025.103360\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>The application of virtual and augmented reality spans various domains, including education, entertainment, healthcare, the military, sports, telecommunications, and space exploration. These technological advancements have profoundly transformed how millions of people interact with and navigate their environments. However, the impact of display type and body position on motor performance remains underexplored. This study aims to elucidate how these environmental constraints affect bimanual coordination by comparing performance under two display conditions: virtual reality (VR) goggles and projected screen. Participants (<em>N</em> = 12), all right-limb dominant, performed a continuous 1:1 bimanual force coordination task with a 90° relative phase offset using Lissajous plots as visual feedback. Performance was assessed in two body positions (upright and recumbent) manipulated by a tilt table. The results revealed that using VR goggles minimized performance differences between the upright and recumbent positions, suggesting that using VR goggles stabilizes motor coordination by reducing perceptual distractions and mitigating environmental constraints. In contrast, the projection screen condition demonstrated higher force coherence in the 8–12 Hz band during the recumbent condition compared to the upright position, indicative of force synchronization differences related to body position. However, the projected screen group displayed lower absolute error during the recumbent positions. This suggests that while VR goggles support consistent motor output across varied postures by simplifying perceptual input, projection screens may enhance motor synchronization and attention under controlled conditions due to more straightforward visual processing. These findings highlight a trade-off between display types: VR offers stability and adaptability, making it advantageous for tasks that require consistent performance across changing postures, whereas projection screens may be better suited for tasks requiring precise motor control and heightened attentional focus. The study underscores the need for task-specific considerations in the design and use of display environments for training, rehabilitation, and motor coordination tasks.</div></div>\",\"PeriodicalId\":55046,\"journal\":{\"name\":\"Human Movement Science\",\"volume\":\"101 \",\"pages\":\"Article 103360\"},\"PeriodicalIF\":1.9000,\"publicationDate\":\"2025-05-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Human Movement Science\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0167945725000429\",\"RegionNum\":3,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"NEUROSCIENCES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Movement Science","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0167945725000429","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"NEUROSCIENCES","Score":null,"Total":0}
Accuracy and stability in non-immersive VR: How display type and body position influence motor performance
The application of virtual and augmented reality spans various domains, including education, entertainment, healthcare, the military, sports, telecommunications, and space exploration. These technological advancements have profoundly transformed how millions of people interact with and navigate their environments. However, the impact of display type and body position on motor performance remains underexplored. This study aims to elucidate how these environmental constraints affect bimanual coordination by comparing performance under two display conditions: virtual reality (VR) goggles and projected screen. Participants (N = 12), all right-limb dominant, performed a continuous 1:1 bimanual force coordination task with a 90° relative phase offset using Lissajous plots as visual feedback. Performance was assessed in two body positions (upright and recumbent) manipulated by a tilt table. The results revealed that using VR goggles minimized performance differences between the upright and recumbent positions, suggesting that using VR goggles stabilizes motor coordination by reducing perceptual distractions and mitigating environmental constraints. In contrast, the projection screen condition demonstrated higher force coherence in the 8–12 Hz band during the recumbent condition compared to the upright position, indicative of force synchronization differences related to body position. However, the projected screen group displayed lower absolute error during the recumbent positions. This suggests that while VR goggles support consistent motor output across varied postures by simplifying perceptual input, projection screens may enhance motor synchronization and attention under controlled conditions due to more straightforward visual processing. These findings highlight a trade-off between display types: VR offers stability and adaptability, making it advantageous for tasks that require consistent performance across changing postures, whereas projection screens may be better suited for tasks requiring precise motor control and heightened attentional focus. The study underscores the need for task-specific considerations in the design and use of display environments for training, rehabilitation, and motor coordination tasks.
期刊介绍:
Human Movement Science provides a medium for publishing disciplinary and multidisciplinary studies on human movement. It brings together psychological, biomechanical and neurophysiological research on the control, organization and learning of human movement, including the perceptual support of movement. The overarching goal of the journal is to publish articles that help advance theoretical understanding of the control and organization of human movement, as well as changes therein as a function of development, learning and rehabilitation. The nature of the research reported may vary from fundamental theoretical or empirical studies to more applied studies in the fields of, for example, sport, dance and rehabilitation with the proviso that all studies have a distinct theoretical bearing. Also, reviews and meta-studies advancing the understanding of human movement are welcome.
These aims and scope imply that purely descriptive studies are not acceptable, while methodological articles are only acceptable if the methodology in question opens up new vistas in understanding the control and organization of human movement. The same holds for articles on exercise physiology, which in general are not supported, unless they speak to the control and organization of human movement. In general, it is required that the theoretical message of articles published in Human Movement Science is, to a certain extent, innovative and not dismissible as just "more of the same."