{"title":"战场上的脑电波:对脑电图、白质微观结构和《星际争霸II》性能的初步洞察","authors":"Weronika Nieciecka , Paulina Lewandowska , Stanisław Adamczyk , Alicja Anna Binkowska , Aneta Brzezicka , Patryk Szczeciński , Natalia Jakubowska","doi":"10.1016/j.chb.2025.108689","DOIUrl":null,"url":null,"abstract":"<div><div>This study examines neural and cognitive correlates of visual search skills in the real-time strategy game StarCraft II. Specifically, we explore the relationship between fractional anisotropy (FA), event-related potentials (ERPs) and in-game performance. We used EEG recordings to measure the N2pc component, associated with visual attention, during a visual search (VS) task and collected structural neuroimaging data to assess white matter microstructure. Our analysis revealed that lower N2pc amplitudes during inefficient search correlated with better in-game VS-related performance, suggesting that more efficient neural processing supports success in complex gaming environments. Furthermore, we found that greater FA in the right anterior limb of the internal capsule (rALIC) and the left external capsule (lEC) is associated with superior in-game visual search performance, highlighting an interplay between brain structure and function in developing visual search skills and gaming proficiency. Our results suggest that action video games provide a suitable environment for studying neural mechanisms underlying complex cognitive processes.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"170 ","pages":"Article 108689"},"PeriodicalIF":9.0000,"publicationDate":"2025-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Brainwaves on battlegrounds: Preliminary insights into EEG, white matter microstructure, and StarCraft II performance\",\"authors\":\"Weronika Nieciecka , Paulina Lewandowska , Stanisław Adamczyk , Alicja Anna Binkowska , Aneta Brzezicka , Patryk Szczeciński , Natalia Jakubowska\",\"doi\":\"10.1016/j.chb.2025.108689\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>This study examines neural and cognitive correlates of visual search skills in the real-time strategy game StarCraft II. Specifically, we explore the relationship between fractional anisotropy (FA), event-related potentials (ERPs) and in-game performance. We used EEG recordings to measure the N2pc component, associated with visual attention, during a visual search (VS) task and collected structural neuroimaging data to assess white matter microstructure. Our analysis revealed that lower N2pc amplitudes during inefficient search correlated with better in-game VS-related performance, suggesting that more efficient neural processing supports success in complex gaming environments. Furthermore, we found that greater FA in the right anterior limb of the internal capsule (rALIC) and the left external capsule (lEC) is associated with superior in-game visual search performance, highlighting an interplay between brain structure and function in developing visual search skills and gaming proficiency. Our results suggest that action video games provide a suitable environment for studying neural mechanisms underlying complex cognitive processes.</div></div>\",\"PeriodicalId\":48471,\"journal\":{\"name\":\"Computers in Human Behavior\",\"volume\":\"170 \",\"pages\":\"Article 108689\"},\"PeriodicalIF\":9.0000,\"publicationDate\":\"2025-04-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers in Human Behavior\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0747563225001360\",\"RegionNum\":1,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, EXPERIMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563225001360","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
Brainwaves on battlegrounds: Preliminary insights into EEG, white matter microstructure, and StarCraft II performance
This study examines neural and cognitive correlates of visual search skills in the real-time strategy game StarCraft II. Specifically, we explore the relationship between fractional anisotropy (FA), event-related potentials (ERPs) and in-game performance. We used EEG recordings to measure the N2pc component, associated with visual attention, during a visual search (VS) task and collected structural neuroimaging data to assess white matter microstructure. Our analysis revealed that lower N2pc amplitudes during inefficient search correlated with better in-game VS-related performance, suggesting that more efficient neural processing supports success in complex gaming environments. Furthermore, we found that greater FA in the right anterior limb of the internal capsule (rALIC) and the left external capsule (lEC) is associated with superior in-game visual search performance, highlighting an interplay between brain structure and function in developing visual search skills and gaming proficiency. Our results suggest that action video games provide a suitable environment for studying neural mechanisms underlying complex cognitive processes.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.