VoxNeRF:桥接体素表示和增强室内视图合成的神经辐射场

IF 4.6 2区 计算机科学 Q2 ROBOTICS
Sen Wang;Qing Cheng;Stefano Gasperini;Wei Zhang;Shun-Cheng Wu;Niclas Zeller;Daniel Cremers;Nassir Navab
{"title":"VoxNeRF:桥接体素表示和增强室内视图合成的神经辐射场","authors":"Sen Wang;Qing Cheng;Stefano Gasperini;Wei Zhang;Shun-Cheng Wu;Niclas Zeller;Daniel Cremers;Nassir Navab","doi":"10.1109/LRA.2025.3559844","DOIUrl":null,"url":null,"abstract":"The generation of high-fidelity view synthesis is essential for robotic navigation and interaction but remains challenging, particularly in indoor environments and real-time scenarios. Existing techniques often require significant computational resources for both training and rendering, and they frequently result in suboptimal 3D representations due to insufficient geometric structuring. To address these limitations, we introduce VoxNeRF, a novel approach that utilizes easy-to-obtain geometry priors to enhance both the quality and efficiency of neural indoor reconstruction and novel view synthesis. We propose an efficient voxel-guided sampling technique that allocates computational resources selectively to the most relevant segments of rays based on a voxel-encoded geometry prior, significantly reducing training and rendering time. Additionally, we incorporate a robust depth loss to improve reconstruction and rendering quality in sparse view settings. Our approach is validated with extensive experiments on ScanNet and ScanNet++ where VoxNeRF outperforms existing state-of-the-art methods and establishes a new benchmark for indoor immersive interpolation and extrapolation settings.","PeriodicalId":13241,"journal":{"name":"IEEE Robotics and Automation Letters","volume":"10 6","pages":"5903-5910"},"PeriodicalIF":4.6000,"publicationDate":"2025-04-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10960747","citationCount":"0","resultStr":"{\"title\":\"VoxNeRF: Bridging Voxel Representation and Neural Radiance Fields for Enhanced Indoor View Synthesis\",\"authors\":\"Sen Wang;Qing Cheng;Stefano Gasperini;Wei Zhang;Shun-Cheng Wu;Niclas Zeller;Daniel Cremers;Nassir Navab\",\"doi\":\"10.1109/LRA.2025.3559844\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The generation of high-fidelity view synthesis is essential for robotic navigation and interaction but remains challenging, particularly in indoor environments and real-time scenarios. Existing techniques often require significant computational resources for both training and rendering, and they frequently result in suboptimal 3D representations due to insufficient geometric structuring. To address these limitations, we introduce VoxNeRF, a novel approach that utilizes easy-to-obtain geometry priors to enhance both the quality and efficiency of neural indoor reconstruction and novel view synthesis. We propose an efficient voxel-guided sampling technique that allocates computational resources selectively to the most relevant segments of rays based on a voxel-encoded geometry prior, significantly reducing training and rendering time. Additionally, we incorporate a robust depth loss to improve reconstruction and rendering quality in sparse view settings. Our approach is validated with extensive experiments on ScanNet and ScanNet++ where VoxNeRF outperforms existing state-of-the-art methods and establishes a new benchmark for indoor immersive interpolation and extrapolation settings.\",\"PeriodicalId\":13241,\"journal\":{\"name\":\"IEEE Robotics and Automation Letters\",\"volume\":\"10 6\",\"pages\":\"5903-5910\"},\"PeriodicalIF\":4.6000,\"publicationDate\":\"2025-04-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10960747\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Robotics and Automation Letters\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10960747/\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"ROBOTICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Robotics and Automation Letters","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10960747/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ROBOTICS","Score":null,"Total":0}
引用次数: 0

摘要

生成高保真视图合成对于机器人导航和交互至关重要,但仍然具有挑战性,特别是在室内环境和实时场景中。现有的技术通常需要大量的计算资源来进行训练和渲染,并且由于几何结构不足,它们经常导致次优的3D表示。为了解决这些限制,我们引入了VoxNeRF,这是一种利用易于获得的几何先验来提高神经室内重建和新视图合成的质量和效率的新方法。我们提出了一种有效的体素引导采样技术,该技术基于体素编码的几何先验,有选择地将计算资源分配给最相关的光线片段,从而显着减少了训练和渲染时间。此外,我们结合了鲁棒深度损失,以提高稀疏视图设置下的重建和渲染质量。我们的方法在ScanNet和scannet++上进行了广泛的实验验证,其中VoxNeRF优于现有的最先进的方法,并为室内沉浸式插值和外推设置建立了新的基准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VoxNeRF: Bridging Voxel Representation and Neural Radiance Fields for Enhanced Indoor View Synthesis
The generation of high-fidelity view synthesis is essential for robotic navigation and interaction but remains challenging, particularly in indoor environments and real-time scenarios. Existing techniques often require significant computational resources for both training and rendering, and they frequently result in suboptimal 3D representations due to insufficient geometric structuring. To address these limitations, we introduce VoxNeRF, a novel approach that utilizes easy-to-obtain geometry priors to enhance both the quality and efficiency of neural indoor reconstruction and novel view synthesis. We propose an efficient voxel-guided sampling technique that allocates computational resources selectively to the most relevant segments of rays based on a voxel-encoded geometry prior, significantly reducing training and rendering time. Additionally, we incorporate a robust depth loss to improve reconstruction and rendering quality in sparse view settings. Our approach is validated with extensive experiments on ScanNet and ScanNet++ where VoxNeRF outperforms existing state-of-the-art methods and establishes a new benchmark for indoor immersive interpolation and extrapolation settings.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
IEEE Robotics and Automation Letters
IEEE Robotics and Automation Letters Computer Science-Computer Science Applications
CiteScore
9.60
自引率
15.40%
发文量
1428
期刊介绍: The scope of this journal is to publish peer-reviewed articles that provide a timely and concise account of innovative research ideas and application results, reporting significant theoretical findings and application case studies in areas of robotics and automation.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信