迈向战术运动的沉浸式体验:气弹和彩弹的系统回顾和未来方向

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Juan J. Sánchez-Gil
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引用次数: 0

摘要

气弹和彩弹都是战术运动,结合了身体活动、战略和团队合作,培养了一种日益增长的娱乐和竞争文化。然而,这些体育项目的技术整合仍未得到充分探索。本研究系统地回顾了过去25年来的技术进步,重点关注安全性、交互性和自动化,以增强可玩性并降低风险。确定的关键技术包括支持物联网的智能背心、GPS跟踪系统、自主炮塔和球员监控。此外,一项针对油田所有者的国际调查强调了对交互式地图、自动评分和实时任务更新的强烈兴趣,同时也揭示了诸如高成本、缺乏技术知识和基础设施限制等障碍。该分析强调了技术在改善游戏动态、运营效率和行业可持续性方面的潜力,同时也解决了技术可行性和可访问性等挑战。此外,它还探讨了对商业模式和玩家粘性的影响。该研究为创建沉浸式、安全和包容的环境提供了可行的建议,为未来在娱乐和竞争环境中研究人工智能驱动的自动化、增强现实应用和自适应游戏体验奠定了基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards an immersive experience in tactical sports: A systematic review and future directions for airsoft and paintball
Airsoft and paintball are tactical sports that combine physical activity, strategy, and teamwork, fostering a growing recreational and competitive culture. However, technological integration in these sports remains underexplored. This study systematically reviews technological advancements over the past 25 years, focusing on safety, interactivity, and automation to enhance gameplay and reduce risks. Key technologies identified include IoT-enabled smart vests, GPS tracking systems, autonomous turrets, and player monitoring. Additionally, an international survey of field owners highlights strong interest in interactive maps, automated scoring, and real-time mission updates, while also revealing barriers such as high costs, lack of technical knowledge, and infrastructure limitations. The analysis underscores the potential of technology to improve game dynamics, operational efficiency, and industry sustainability while addressing challenges like technical feasibility and accessibility. Furthermore, it explores the impact on business models and player engagement. The study provides actionable recommendations for creating immersive, safe, and inclusive environments, laying the foundation for future research on AI-driven automation, augmented reality applications, and adaptive gaming experiences in both recreational and competitive settings.
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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