{"title":"不同类型的自我调节支架对超媒体科学学习的影响","authors":"Alenka Gril , Anja Podlesek , Luka Komidar , Alenka Kavčič , Katja Depolli Steiner , Sonja Pečjak , Tina Pirc , Melita Puklek Levpušček , Bojana Boh Podgornik , Aleš Hladnik , Ciril Bohak , Matevž Pesek , Žiga Lesar , Matija Marolt , Cirila Peklaj","doi":"10.1016/j.chb.2025.108670","DOIUrl":null,"url":null,"abstract":"<div><div>Effective use of scaffolds in hypermedia should support students' self-regulated learning while considering their individual differences. Metacognitive and cognitive scaffolds, but not motivational scaffolds, have been extensively researched. There is no clear evidence that using only one type of scaffold is more effective than combining different types. The aim of this study was to determine if the use of different types of scaffolds and their combination in hypermedia predicts learning achievement over and above individual student differences. In the first phase of our quasi-experimental study, 443 ninth graders learned about visual perception in hypermedia. We measured their individual characteristics (grade point average [GPA], intelligence [IQ], learning time, and the number of learning strategies used) and their learning achievement and divided them into six comparable groups. In the second phase, the groups learned about olfactory perception using different scaffolds embedded in hypermedia: 6 cognitive, 6 metacognitive, 6 motivational, all 18 scaffolds together, a selected subset of 6 mixed scaffolds, and no scaffolds. We administered a pre-test and a post-test to assess what students learned, and collected data on students’ note-taking, self-reported use of learning strategies, and interest in the topic. Hierarchical regression analysis of data from 288 students revealed that students with a higher GPA, specific prior knowledge and interest in the topic, and those who used more self-regulation strategies learned more. Scaffolds did not significantly contribute to the prediction of learning outcomes. Implications for the research design of studies investigating the effects of learning scaffolds in hypermedia are discussed.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"169 ","pages":"Article 108670"},"PeriodicalIF":9.0000,"publicationDate":"2025-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The impact of different types of self-regulation scaffolds on learning science with hypermedia\",\"authors\":\"Alenka Gril , Anja Podlesek , Luka Komidar , Alenka Kavčič , Katja Depolli Steiner , Sonja Pečjak , Tina Pirc , Melita Puklek Levpušček , Bojana Boh Podgornik , Aleš Hladnik , Ciril Bohak , Matevž Pesek , Žiga Lesar , Matija Marolt , Cirila Peklaj\",\"doi\":\"10.1016/j.chb.2025.108670\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Effective use of scaffolds in hypermedia should support students' self-regulated learning while considering their individual differences. Metacognitive and cognitive scaffolds, but not motivational scaffolds, have been extensively researched. There is no clear evidence that using only one type of scaffold is more effective than combining different types. The aim of this study was to determine if the use of different types of scaffolds and their combination in hypermedia predicts learning achievement over and above individual student differences. In the first phase of our quasi-experimental study, 443 ninth graders learned about visual perception in hypermedia. We measured their individual characteristics (grade point average [GPA], intelligence [IQ], learning time, and the number of learning strategies used) and their learning achievement and divided them into six comparable groups. In the second phase, the groups learned about olfactory perception using different scaffolds embedded in hypermedia: 6 cognitive, 6 metacognitive, 6 motivational, all 18 scaffolds together, a selected subset of 6 mixed scaffolds, and no scaffolds. We administered a pre-test and a post-test to assess what students learned, and collected data on students’ note-taking, self-reported use of learning strategies, and interest in the topic. Hierarchical regression analysis of data from 288 students revealed that students with a higher GPA, specific prior knowledge and interest in the topic, and those who used more self-regulation strategies learned more. Scaffolds did not significantly contribute to the prediction of learning outcomes. Implications for the research design of studies investigating the effects of learning scaffolds in hypermedia are discussed.</div></div>\",\"PeriodicalId\":48471,\"journal\":{\"name\":\"Computers in Human Behavior\",\"volume\":\"169 \",\"pages\":\"Article 108670\"},\"PeriodicalIF\":9.0000,\"publicationDate\":\"2025-04-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers in Human Behavior\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0747563225001177\",\"RegionNum\":1,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, EXPERIMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563225001177","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
The impact of different types of self-regulation scaffolds on learning science with hypermedia
Effective use of scaffolds in hypermedia should support students' self-regulated learning while considering their individual differences. Metacognitive and cognitive scaffolds, but not motivational scaffolds, have been extensively researched. There is no clear evidence that using only one type of scaffold is more effective than combining different types. The aim of this study was to determine if the use of different types of scaffolds and their combination in hypermedia predicts learning achievement over and above individual student differences. In the first phase of our quasi-experimental study, 443 ninth graders learned about visual perception in hypermedia. We measured their individual characteristics (grade point average [GPA], intelligence [IQ], learning time, and the number of learning strategies used) and their learning achievement and divided them into six comparable groups. In the second phase, the groups learned about olfactory perception using different scaffolds embedded in hypermedia: 6 cognitive, 6 metacognitive, 6 motivational, all 18 scaffolds together, a selected subset of 6 mixed scaffolds, and no scaffolds. We administered a pre-test and a post-test to assess what students learned, and collected data on students’ note-taking, self-reported use of learning strategies, and interest in the topic. Hierarchical regression analysis of data from 288 students revealed that students with a higher GPA, specific prior knowledge and interest in the topic, and those who used more self-regulation strategies learned more. Scaffolds did not significantly contribute to the prediction of learning outcomes. Implications for the research design of studies investigating the effects of learning scaffolds in hypermedia are discussed.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.