“但不要认为这是一个游戏”:农业电子游戏和“好农场”

IF 5.1 1区 社会学 Q1 GEOGRAPHY
Simon Foureaux, Thomas Daum
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引用次数: 0

摘要

可持续农业转型需要农民的行为和做法发生深刻变化,而这些行为和做法受其价值观和规范的影响。在这方面,农民对“好农民”的概念既可以成为变革的强大障碍,也可以成为变革的推动力。我们分析了《农业模拟器22》中提出的“好农业”观点,这是一款全球数百万农民(和其他人)都在玩的农业电子游戏,它对“好农业”的隐性规则如何在虚拟和现实世界中被构建、理解和内化产生了重大影响。我们系统地研究了电子游戏的关键元素——叙述、玩法和视觉效果——以探索游戏所代表的“好农民”和“好农场”的概念,以及它如何描绘农业与环境的关系。我们的研究结果表明,该游戏反映并强化了生产力主义的“好农民”理想,主要是通过缩小农业目标以实现高收入,从而能够获得更多的土地和最新的机器,并在其“游戏规则”中忽略环境反馈循环,例如与土壤健康和生物多样性保护相关的循环。然而,我们也在游戏社区中发现了一个细分市场,即开发非正式插件(“mods”),引入新内容并调整游戏机制,以融入更多面向农业生态的实践并更好地描述环境反馈循环。这表明,像《农业模拟器》这样的农业电子游戏可以成为想象、测试和体验“好农业”替代形式的强大工具,并改变“好农民”的文化观念,从而促进可持续农业。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“But don't think it is a game”: Agricultural videogames and “good farming”
Sustainable agricultural transformation requires profound changes in farmers' behaviour and practices, which are influenced by their values and norms. In this regard, farmers conceptions of what a “good farmer” does can be both powerful barriers and drivers of change. We analyse the view of “good farming” presented in Farming Simulator 22, an agricultural videogame played by millions of farmers (and others) worldwide, which has a significant influence on how the tacit rules of “good farming” are constructed, understood, and internalized - both in the virtual and real world. We systematically examine key videogame elements - narrative, gameplay, and visuals - to explore which notion of the “good farmer” and “good farming” the game represents and how it depicts agriculture-environment relationships. Our findings suggest that the game reflects and reinforces a productivist “good farmer” ideal, primarily by narrowing the goals of farming to achieve high incomes to enable the acquisition of more land and the latest machinery and by overlooking environmental feedback loops, such as those related to soil health and biodiversity conservation, within its “rules of the game”. However, we also find a niche within the gaming community that develops informal plug-ins (“mods”) that introduce new content and tweak gameplay mechanics to incorporate more agro-ecology oriented practices and better depict environmental feedback loops. This suggests that agricultural videogames like Farming Simulator could become powerful tools for imagining, testing, and experiencing alternative forms of “good farming” and changing cultural notions of the “good farmer” – thus contributing to sustainable agriculture.
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来源期刊
CiteScore
9.80
自引率
9.80%
发文量
286
期刊介绍: The Journal of Rural Studies publishes research articles relating to such rural issues as society, demography, housing, employment, transport, services, land-use, recreation, agriculture and conservation. The focus is on those areas encompassing extensive land-use, with small-scale and diffuse settlement patterns and communities linked into the surrounding landscape and milieux. Particular emphasis will be given to aspects of planning policy and management. The journal is international and interdisciplinary in scope and content.
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