分(平均)和征服(快速):空间探索行为预测导航学习,并因性别而异

IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Erica M. Ward , Jean M. Carlson , Elizabeth R. Chrastil
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引用次数: 0

摘要

学习新环境的能力是人类的一项基本技能,但我们对探索行为如何影响空间学习却知之甚少。在此,我们研究了健康年轻人的探索行为与空间记忆之间的关系,并进一步将探索表现与其他个体差异测量指标联系起来。在本研究中,100 名健康的年轻人(18-37 岁)在虚拟桌面环境中自由探索迷宫,以了解 9 个物体的位置。然后,参与者在没有反馈的情况下从一个物体导航到另一个物体,并测定他们的准确性和路径效率。有趣的是,参与者的准确率从接近 0 % 到 100 % 不等。相关性和主成分回归显示,探索的均匀性(即以相似的频率访问所有位置)和探索过程中发现所有物体的速度与成绩有关。事实上,当参与者找到第 6 个物体时(前 50 次移动内),成绩差异就会变得明显,这强调了探索质量比探索数量的重要性。透视能力和视频游戏经验也与成绩有关。重要的是,我们没有发现主动-被动探索路径配对的成绩之间存在相关性,这表明经历过 "好 "的探索路径并不会带来更好的成绩;相反,探索路径更可能是导航员能力的反映。我们观察到了性别差异,然而,序列中介分析表明,与电子游戏经验相比,即使是探索行为对这些性别差异也有更大的解释作用。我们的研究结果表明,探索行为可以预测导航表现,并强调了探索和学习过程中瞬间行为的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Divide (evenly) and conquer (quickly): Spatial exploration behaviors predict navigational learning and differ by sex
The ability to learn new environments is a foundational human skill, yet we know little about how exploration behaviors shape spatial learning. Here, we investigated the relationships between exploration behaviors and spatial memory in healthy young adults, and further related performance to other measures of individual differences. In the present study, 100 healthy young adults (ages 18–37) freely explored a maze in a virtual desktop environment to learn the locations of 9 objects. Participants then navigated from one object to another without feedback, and their accuracy and path efficiency were determined. Interestingly, participant accuracy ranged from near 0 % to 100 %. Correlations and principal component regression revealed that evenness of exploration (i.e., visiting all locations with a similar frequency) and how quickly all objects were found during exploration were related to performance. Indeed, differences in performance become apparent by the time participants found the 6th object (within the first 50 moves), emphasizing the importance of exploration quality over exploration quantity. Perspective taking ability and video game experience were also related to performance. Critically, we found no correlations between performance on matched pairs of active-passive exploration paths, suggesting that experiencing a “good” exploration path does not lead to better performance; instead, the path is more likely a reflection of the navigator's ability. Sex differences were observed, however, a serial mediation analysis revealed that even exploration had a greater explanatory effect on those sex differences compared to video game experience. Our results indicate that exploration behaviors predict navigational performance and highlight the importance of moment-to-moment behaviors exhibited during exploration and learning.
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来源期刊
Cognition
Cognition PSYCHOLOGY, EXPERIMENTAL-
CiteScore
6.40
自引率
5.90%
发文量
283
期刊介绍: Cognition is an international journal that publishes theoretical and experimental papers on the study of the mind. It covers a wide variety of subjects concerning all the different aspects of cognition, ranging from biological and experimental studies to formal analysis. Contributions from the fields of psychology, neuroscience, linguistics, computer science, mathematics, ethology and philosophy are welcome in this journal provided that they have some bearing on the functioning of the mind. In addition, the journal serves as a forum for discussion of social and political aspects of cognitive science.
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