基于盗贼游戏算法的社交网络影响节点排序

IF 1.5 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Minni Jain, Aditya Gupta, Aaryan Arora, Aayush Patel
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引用次数: 0

摘要

随着科技的进步,每天使用各种社交网络分享信息的人数呈指数级增长。为了将信息传播给最大的用户,需要有效地识别社交网络中具有高度影响力的节点。然而,现有的中心性度量和方法在计算复杂性和准确性方面存在缺陷。该方法考虑了盗贼游戏算法,以更低的计算时间有效地对社交网络中有影响力的节点进行排名,优于现有的亲密度中心性、特征向量、博弈论和VoteRank++算法。为了评估所提出的工作的性能,在合成和现实网络数据集上进行了实验。结果通过易感-感染-恢复(SIR)模型和节点移除程序(NRP)评估指标进行评估。这些结果表明,在大规模网络中,GOT的平均性能比现有的度量高出12%,同时给出的结果比标准算法更准确。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ranking Influential Nodes in Social Networks Based on the Game of Thieves Algorithm

With advancements in technology, the number of people using various social networks to share information daily has increased exponentially. To spread information to maximum users, there is a need to effectively identify highly influential nodes in social networks. Still, existing centrality measures and methods have drawbacks relating to computational complexity and accuracy. The proposed method considers the Game of Thieves algorithm to rank influential nodes in social networks effectively with lower computational time that outperforms existing closeness centrality, eigenvector, Game Theory, and VoteRank++ algorithms. To evaluate the performance of the proposed work, experiments were conducted on synthetic and real-world network datasets. The results were evaluated with the help of the Susceptible-Infected-Recovered (SIR) model and Node Removal Procedure (NRP) evaluation metrics. These results showed that GOT outperforms the existing measures by 12% on average while giving more accurate results than the standard algorithms for large-scale networks.

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来源期刊
Concurrency and Computation-Practice & Experience
Concurrency and Computation-Practice & Experience 工程技术-计算机:理论方法
CiteScore
5.00
自引率
10.00%
发文量
664
审稿时长
9.6 months
期刊介绍: Concurrency and Computation: Practice and Experience (CCPE) publishes high-quality, original research papers, and authoritative research review papers, in the overlapping fields of: Parallel and distributed computing; High-performance computing; Computational and data science; Artificial intelligence and machine learning; Big data applications, algorithms, and systems; Network science; Ontologies and semantics; Security and privacy; Cloud/edge/fog computing; Green computing; and Quantum computing.
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