{"title":"通过游戏机制的系统化来设计创造游戏玩法的工具","authors":"A. V. Shubin, V. V. Kugurakova","doi":"10.3103/S0005105525700384","DOIUrl":null,"url":null,"abstract":"<p>A new approach to the development of a tool to simplify the workflow of a game designer has been presented. The requirements have been elaborated, the work scenario has been developed, and the main parameters for the developed tool have been specified. The main objective of the tool is to speed up and facilitate the selection of suitable game mechanics without the need to spend valuable time on lengthy analysis of other video game projects. To ensure the more efficient work of game designers when selecting game mechanics, various approaches to classifying game mechanics have been analyzed. In this study, various methods of classifying game mechanics have been considered, and their analysis and review have shown which classifications are most suitable for decomposing the game mechanics. The results of this study make it possible to identify key aspects of game mechanics to serve as the foundation for developing the tool. This study is an important stage in the creation of a tool that when are implemented will optimize the game design process and speed up the development of video games.</p>","PeriodicalId":42995,"journal":{"name":"AUTOMATIC DOCUMENTATION AND MATHEMATICAL LINGUISTICS","volume":"58 5 supplement","pages":"S299 - S306"},"PeriodicalIF":0.5000,"publicationDate":"2025-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing a Tool for Creating Gameplay through the Systematization of Game Mechanics\",\"authors\":\"A. V. Shubin, V. V. Kugurakova\",\"doi\":\"10.3103/S0005105525700384\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>A new approach to the development of a tool to simplify the workflow of a game designer has been presented. The requirements have been elaborated, the work scenario has been developed, and the main parameters for the developed tool have been specified. The main objective of the tool is to speed up and facilitate the selection of suitable game mechanics without the need to spend valuable time on lengthy analysis of other video game projects. To ensure the more efficient work of game designers when selecting game mechanics, various approaches to classifying game mechanics have been analyzed. In this study, various methods of classifying game mechanics have been considered, and their analysis and review have shown which classifications are most suitable for decomposing the game mechanics. The results of this study make it possible to identify key aspects of game mechanics to serve as the foundation for developing the tool. This study is an important stage in the creation of a tool that when are implemented will optimize the game design process and speed up the development of video games.</p>\",\"PeriodicalId\":42995,\"journal\":{\"name\":\"AUTOMATIC DOCUMENTATION AND MATHEMATICAL LINGUISTICS\",\"volume\":\"58 5 supplement\",\"pages\":\"S299 - S306\"},\"PeriodicalIF\":0.5000,\"publicationDate\":\"2025-04-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"AUTOMATIC DOCUMENTATION AND MATHEMATICAL LINGUISTICS\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://link.springer.com/article/10.3103/S0005105525700384\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"AUTOMATIC DOCUMENTATION AND MATHEMATICAL LINGUISTICS","FirstCategoryId":"1085","ListUrlMain":"https://link.springer.com/article/10.3103/S0005105525700384","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
Designing a Tool for Creating Gameplay through the Systematization of Game Mechanics
A new approach to the development of a tool to simplify the workflow of a game designer has been presented. The requirements have been elaborated, the work scenario has been developed, and the main parameters for the developed tool have been specified. The main objective of the tool is to speed up and facilitate the selection of suitable game mechanics without the need to spend valuable time on lengthy analysis of other video game projects. To ensure the more efficient work of game designers when selecting game mechanics, various approaches to classifying game mechanics have been analyzed. In this study, various methods of classifying game mechanics have been considered, and their analysis and review have shown which classifications are most suitable for decomposing the game mechanics. The results of this study make it possible to identify key aspects of game mechanics to serve as the foundation for developing the tool. This study is an important stage in the creation of a tool that when are implemented will optimize the game design process and speed up the development of video games.
期刊介绍:
Automatic Documentation and Mathematical Linguistics is an international peer reviewed journal that covers all aspects of automation of information processes and systems, as well as algorithms and methods for automatic language analysis. Emphasis is on the practical applications of new technologies and techniques for information analysis and processing.