任务类型和任务持续时间对不同年龄段智能手机视觉疲劳的影响

IF 2.2 3区 工程技术 Q3 ENGINEERING, MANUFACTURING
He Huang, Shuguang Chen, Chaoxiang Yang
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引用次数: 0

摘要

本研究调查了任务类型和任务持续时间对不同年龄段智能手机视觉疲劳的影响。共有 24 名年轻人(21-29 岁)和 24 名老年人(63-77 岁)参加了在智能手机上完成两项不同任务(阅读和搜索)的实验,每项任务持续 1 小时。临界融合频率(CFF)变化和主观视觉疲劳评分分别作为生理和主观指标来测量视觉疲劳。结果表明,在智能手机上进行阅读任务时,参与者的视觉疲劳程度比进行搜索任务时更严重。在阅读任务中,CFF 的变化和受试者视觉疲劳的增加都早于搜索任务。随着任务持续时间的延长,受试者的视觉疲劳程度也在增加,而且生理视觉疲劳出现的时间明显早于主观视觉疲劳。与年轻人相比,当任务复杂程度越高时,老年人的主观视觉疲劳程度越高,而当任务持续时间越长时,老年人的生理视觉疲劳程度越高。应根据智能手机上不同的任务类型考虑不同的休息时间安排,以缓解视觉疲劳,建议在阅读任务中每隔15分钟休息一次,在搜索任务中每隔30分钟休息一次。老年人不仅需要避免长时间使用智能手机进行视觉任务,还应该避免持续进行视觉工作。他们更需要在最初感到视觉疲劳时立即暂停视觉任务。此外,设计者和开发者需要降低智能手机任务复杂性带来的认知负荷,以减轻老年人的视觉疲劳感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of Task Type and Task Duration on Visual Fatigue on Smartphones at Different Ages

This study investigated the effects of task type and task duration on visual fatigue on smartphones at different ages. A total of 24 young adults (21–29 years old) and 24 older adults (63–77 years old) participated in an experiment with two different tasks (reading and searching) on smartphones, where each task lasted 1 h. The change in critical fusion frequency (CFF) and the subjective visual fatigue score were used as physiological and subjective indices, respectively, to measure visual fatigue. The results showed that the participants experienced more severe visual fatigue in the reading task than in the searching task on smartphones. Both changes in CFF and increases in subject visual fatigue occurred earlier in the reading task than in the searching task. The participants' visual fatigue increased as the task duration increased, and physiological visual fatigue occurred significantly earlier than did subjective visual fatigue. Compared with younger adults, older adults experienced more subjective visual fatigue when the task complexity was higher and more physiological visual fatigue as task duration increased. Different arrangements of breaks should be considered according to different task types on smartphones to alleviate visual fatigue, and a short break interval every 15 min during the reading task and every 30 min during the searching task is recommended. Older adults not only need to avoid prolonged visual tasks on smartphones more but also should refrain from persisting in continuous visual work. They are in greater need of suspending visual tasks promptly as soon as they initially feel visual fatigue. In addition, designers and developers need to reduce the cognitive load brought by task complexity on smartphones to alleviate the perception of visual fatigue among older adults.

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来源期刊
CiteScore
5.20
自引率
8.30%
发文量
37
审稿时长
6.0 months
期刊介绍: The purpose of Human Factors and Ergonomics in Manufacturing & Service Industries is to facilitate discovery, integration, and application of scientific knowledge about human aspects of manufacturing, and to provide a forum for worldwide dissemination of such knowledge for its application and benefit to manufacturing industries. The journal covers a broad spectrum of ergonomics and human factors issues with a focus on the design, operation and management of contemporary manufacturing systems, both in the shop floor and office environments, in the quest for manufacturing agility, i.e. enhancement and integration of human skills with hardware performance for improved market competitiveness, management of change, product and process quality, and human-system reliability. The inter- and cross-disciplinary nature of the journal allows for a wide scope of issues relevant to manufacturing system design and engineering, human resource management, social, organizational, safety, and health issues. Examples of specific subject areas of interest include: implementation of advanced manufacturing technology, human aspects of computer-aided design and engineering, work design, compensation and appraisal, selection training and education, labor-management relations, agile manufacturing and virtual companies, human factors in total quality management, prevention of work-related musculoskeletal disorders, ergonomics of workplace, equipment and tool design, ergonomics programs, guides and standards for industry, automation safety and robot systems, human skills development and knowledge enhancing technologies, reliability, and safety and worker health issues.
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