会议需求:社交焦虑、缩放疲劳、相关性和人口统计学如何预测虚拟会议功能偏好

IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL
Chaeyun Lim , Alex P. Leith , Rabindra Ratan , Maxwell Foxman , Dalton Bouzek
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引用次数: 0

摘要

自 COVID-19 大流行以来,虚拟会议(VM)已成为工作场所交流的一种普遍形式。尽管虚拟会议有许多优势,但由于当代平台的技术限制,工人们仍面临着挑战。本研究调查了工人对虚拟会议功能的偏好及其与工作场所动态交织的社会和心理因素之间的关联。通过对经常使用虚拟机平台的工人(人数=2,448)进行调查,我们根据共同的潜在机制将功能偏好分为八组。然后,我们借鉴自我决定理论(Self-Determination Theory)和使用与满足理论(uses and gratification theory),确定了与社交互动焦虑(SIA)、虚拟机疲劳(VM fatigue)和基本心理需求满足(basic psychological need satisfaction)相关的功能,并研究了这些因素与不同性别、种族和任期的虚拟机功能偏好之间的关联。值得注意的是,SIA、虚拟机疲劳和与同事的关系是预测功能使用和偏好的关键因素。在所有样本中,支持印象管理、可访问性和视频静音的功能与 SIA 和虚拟机疲劳有关。在所有预测因素中,SIA 是预测可访问性、协作性、趣味性和视频管理功能使用的最强因素,尤其是对女性、有色人种和经验较少的员工而言。就虚拟机疲劳度而言,印象管理功能的使用对女性和有色人种的高疲劳度人群尤为突出,而经验较少的高疲劳度人群则更有可能使用视频管理功能。在所有样本中,感知相关性与无障碍功能的使用以及对协作性和游戏性功能的偏好呈正相关。这项研究有助于我们了解如何设计虚拟机功能,以支持工人的身心健康,重点关注那些在职业环境中更容易受到模糊社交情境影响的人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Meeting needs: How social interaction anxiety, zoom fatigue, relatedness, and demographics predict virtual meeting feature preferences
Virtual Meetings (VMs) have become a prevalent form of workplace communication since the COVID-19 pandemic. Despite their many advantages, workers face challenges due to the technological limitations of contemporary platforms. This study investigated workers' preferences for VM features and their associations with social and psychological factors intertwined with workplace dynamics. Through a survey of workers who regularly use VM platforms (N = 2,448), we categorized feature preferences into eight groups based on common underlying mechanisms. We then identified features related to social interaction anxiety (SIA), VM fatigue, and basic psychological need satisfaction, drawing on Self-Determination Theory and uses and gratification theory, and examined how these factors are associated with preferences for VM features by gender, race, and tenure. Notably, SIA, VM fatigue, and relatedness with colleagues emerged as key predictors of feature use and preferences. Features supporting impression management, accessibility, and video muting were linked to SIA and VM fatigue across the overall sample. Among all predictors, SIA was the strongest predictor of accessibility, collaborative, playful, and video management feature usage—especially for women, people of color, and less experienced workers. In terms of VM fatigue, impression management feature use was particularly salient for women and people of color experiencing high fatigue, while less experienced workers with high fatigue were more likely to use video management features. Perceived relatedness was positively related to the use of accessibility features and the preference for collaborative and playful features across the entire sample. This study contributes to our understanding of how to design VM features that support workers’ well-being, with a focus on those more vulnerable to ambiguous social situations in professional environments.
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CiteScore
7.80
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