Shuze Liu, Lucy Lai, Samuel J Gershman, Bilal A Bari
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引用次数: 0
摘要
策略,即从状态到操作的映射,需要内存。内存量由状态和动作之间的相互信息或策略复杂性决定。与低复杂性策略相比,高复杂性策略保留状态信息,通常会带来更大的回报,低复杂性策略通过丢弃状态信息和利用环境规律需要更少的内存。根据这一理论,高复杂性策略会产生时间成本:它们比低复杂性策略需要更长的时间来解码。这自然会导致速度和准确性之间的权衡,其中快速行动必然导致不准确(通过低复杂性策略),而准确行动必然导致缓慢行动(通过高复杂性策略)。此外,策略复杂性和解码速度之间的关系解释了集合大小的影响:响应时间作为可能状态数量的函数而增长,因为更大的状态集鼓励更高的策略复杂性。在三个实验中,我们通过操纵试验间隔、环境规律和状态集大小来测试这些预测。在所有情况下,我们发现人类在调节策略复杂性时对时间和记忆成本都很敏感。总之,我们的理论表明,策略复杂性约束可能是一些速度-准确性权衡和集大小效应的基础。(PsycInfo Database Record (c) 2025 APA,版权所有)。
Time and memory costs jointly determine a speed-accuracy trade-off and set-size effects.
Policies, the mappings from states to actions, require memory. The amount of memory is dictated by the mutual information between states and actions or the policy complexity. High-complexity policies preserve state information and generally lead to greater rewards compared to low-complexity policies, which require less memory by discarding state information and exploiting environmental regularities. Under this theory, high-complexity policies incur a time cost: They take longer to decode than low-complexity policies. This naturally gives rise to a speed-accuracy trade-off, in which acting quickly necessitates inaccuracy (via low-complexity policies) and acting accurately necessitates acting slowly (via high-complexity policies). Furthermore, the relationship between policy complexity and decoding speed accounts for set-size effects: Response times grow as a function of the number of possible states because larger state sets encourage higher policy complexity. Across three experiments, we tested these predictions by manipulating intertrial intervals, environmental regularities, and state set sizes. In all cases, we found that humans are sensitive to both time and memory costs when modulating policy complexity. Altogether, our theory suggests that policy complexity constraints may underlie some speed-accuracy trade-offs and set-size effects. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
期刊介绍:
The Journal of Experimental Psychology: General publishes articles describing empirical work that bridges the traditional interests of two or more communities of psychology. The work may touch on issues dealt with in JEP: Learning, Memory, and Cognition, JEP: Human Perception and Performance, JEP: Animal Behavior Processes, or JEP: Applied, but may also concern issues in other subdisciplines of psychology, including social processes, developmental processes, psychopathology, neuroscience, or computational modeling. Articles in JEP: General may be longer than the usual journal publication if necessary, but shorter articles that bridge subdisciplines will also be considered.