基于可持续材料和工艺的儿童玩具产品设计系统应用分析

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Chen Yadou , Rosnah Shamsudin , Intan Syafinaz Mohamed Amin Tawakkal , Rosalam Che Me , Mohd Salahuddin Mohd Basri
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引用次数: 0

摘要

可持续发展是社会发展的关键因素,符合联合国可持续发展目标(SDG),特别是可持续发展目标12(负责任的消费和生产)、可持续发展目标9(工业、创新和基础设施)和可持续发展目标3。将可持续性融入到玩具设计中支持了行业的发展,同时也促进了更广泛的社会进步。作为产品设计的一个关键方面,玩具设计提供情感价值,培养创造力,并响应不断变化的消费者需求。随着对环境可持续性的重视程度不断提高,包括玩具设计在内的各个行业对可持续实践的追求也在不断上升。本文综述了可持续玩具设计的理论研究和实际应用,重点介绍了材料和制造工艺。它探讨了可持续性在玩具设计中的作用,强调其对产品价值、寿命和社会效益的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analyzing product design system application children’s toys based on sustainable materials and processes
Sustainability is a key factor in social development, aligning with the United Nations Sustainable Development Goals (SDGs), particularly SDG 12 (Responsible Consumption and Production), SDG 9 (Industry, Innovation, and Infrastructure), and SDG 3. Integrating sustainability into toy design supports the industry’s growth while contributing to broader societal progress. As a key aspect of product design, toy design offers emotional value, fosters creativity, and responds to evolving consumer demands. As the emphasis on environmental sustainability continues to grow, the pursuit of sustainable practices across industries, toy design included, continues to rise. This paper reviews the theoretical research and practical applications of sustainable toy design, focusing on both materials and manufacturing processes. It explores the role of sustainability in toy design, emphasizing its impact on product value, longevity, and societal benefits.
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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