探讨元环境对促进学生接受素质教育的影响:一项元分析

IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Yuanbin Diao;Yu-Sheng Su
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引用次数: 0

摘要

随着科技的进步,虚拟世界正被用于提高学习效果和学习体验,以确保优质教育。然而,目前的实证研究产生了不同的结果。因此,我们执行了一项荟萃分析,利用第三版综合荟萃分析软件的功能,有效地综合数据,从2024年10月之前发表的34项研究中获得见解。目的是分析meta对素质教育的影响,并调查四个变量的调节作用:meta工具、教育阶段、学科领域和治疗持续时间。结果显示,学习效果和学习体验的总体效应量分别为0.922和1.153,表明虚拟世界对教育效果和学习体验有实质性影响。这四个调节变量都在形成虚拟世界对学习效果和经验的影响方面发挥了重要作用。这项荟萃分析突出了一个惊人的趋势:虚拟世界的影响对小学生和中学生尤为明显,而对大学生则不那么明显。此外,虚拟世界的影响在科学学科中最为显著。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the Impact of the Metaverse on Promoting Students’ Access to Quality Education: A Meta-Analysis
With technological advancements, the Metaverse is being used to enhance learning effects and learning experience to ensure quality education. However, current empirical studies have produced varying results. Therefore, a meta-analysis was executed, leveraging the capabilities of Version 3 of the Comprehensive Meta-Analysis software to effectively synthesize the data, drawing insights from 34 studies published prior to October 2024. The goal was to analyze the effects of the Metaverse on quality education, and to investigate the moderating influences of four variables: Metaverse tools, educational stages, subject area, and treatment duration. The results showed that the overall effect sizes for learning effects and learning experience were 0.922 and 1.153, respectively, suggesting that the Metaverse substantially influences educational effects and learning experience. The four moderating variables all play a significant role in shaping the influence of the Metaverse on both learning effects and experience. This meta-analysis highlights a striking trend: the Metaverse's effects were especially pronounced for elementary and secondary school students, but less so for university students. In addition, the Metaverse's effects were most significant in science disciplines.
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来源期刊
IEEE Transactions on Learning Technologies
IEEE Transactions on Learning Technologies COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
7.50
自引率
5.40%
发文量
82
审稿时长
>12 weeks
期刊介绍: The IEEE Transactions on Learning Technologies covers all advances in learning technologies and their applications, including but not limited to the following topics: innovative online learning systems; intelligent tutors; educational games; simulation systems for education and training; collaborative learning tools; learning with mobile devices; wearable devices and interfaces for learning; personalized and adaptive learning systems; tools for formative and summative assessment; tools for learning analytics and educational data mining; ontologies for learning systems; standards and web services that support learning; authoring tools for learning materials; computer support for peer tutoring; learning via computer-mediated inquiry, field, and lab work; social learning techniques; social networks and infrastructures for learning and knowledge sharing; and creation and management of learning objects.
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