{"title":"人工智能素养的有趣设计:创造包容性学习和评估机会","authors":"Yoon Jeon Kim, Gyeongri Kim, Andy Stoiber","doi":"10.1016/j.ijhcs.2025.103508","DOIUrl":null,"url":null,"abstract":"<div><div>Artificial Intelligence is reshaping human interactions with technology and society at large, yet public awareness of its prevalence remains limited, fostering misconceptions and raising concerns about its potential to perpetuate societal inequities. In this paper, we argue that AI literacy is a foundational skill akin to reading and numeracy, and advocate for its broad integration into educational curricula beyond traditional STEM domains. Despite various initiatives promoting AI literacy in K-12 education, existing efforts predominantly focus on computational skills, excluding many underrepresented students. The paper proposes inclusive learning opportunities that decouple AI literacy from computational thinking by centering on playful activities. By investigating the implementation of a playful AI curriculum, we provide qualitative evidence that demonstrates how playful design features can offer authentic and engaging learning opportunities, even for students who might face barriers.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"199 ","pages":"Article 103508"},"PeriodicalIF":5.3000,"publicationDate":"2025-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Playful design for AI Literacy: Creating inclusive learning and assessment opportunities\",\"authors\":\"Yoon Jeon Kim, Gyeongri Kim, Andy Stoiber\",\"doi\":\"10.1016/j.ijhcs.2025.103508\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Artificial Intelligence is reshaping human interactions with technology and society at large, yet public awareness of its prevalence remains limited, fostering misconceptions and raising concerns about its potential to perpetuate societal inequities. In this paper, we argue that AI literacy is a foundational skill akin to reading and numeracy, and advocate for its broad integration into educational curricula beyond traditional STEM domains. Despite various initiatives promoting AI literacy in K-12 education, existing efforts predominantly focus on computational skills, excluding many underrepresented students. The paper proposes inclusive learning opportunities that decouple AI literacy from computational thinking by centering on playful activities. By investigating the implementation of a playful AI curriculum, we provide qualitative evidence that demonstrates how playful design features can offer authentic and engaging learning opportunities, even for students who might face barriers.</div></div>\",\"PeriodicalId\":54955,\"journal\":{\"name\":\"International Journal of Human-Computer Studies\",\"volume\":\"199 \",\"pages\":\"Article 103508\"},\"PeriodicalIF\":5.3000,\"publicationDate\":\"2025-04-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Human-Computer Studies\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1071581925000655\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581925000655","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Playful design for AI Literacy: Creating inclusive learning and assessment opportunities
Artificial Intelligence is reshaping human interactions with technology and society at large, yet public awareness of its prevalence remains limited, fostering misconceptions and raising concerns about its potential to perpetuate societal inequities. In this paper, we argue that AI literacy is a foundational skill akin to reading and numeracy, and advocate for its broad integration into educational curricula beyond traditional STEM domains. Despite various initiatives promoting AI literacy in K-12 education, existing efforts predominantly focus on computational skills, excluding many underrepresented students. The paper proposes inclusive learning opportunities that decouple AI literacy from computational thinking by centering on playful activities. By investigating the implementation of a playful AI curriculum, we provide qualitative evidence that demonstrates how playful design features can offer authentic and engaging learning opportunities, even for students who might face barriers.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...