人工智能素养的有趣设计:创造包容性学习和评估机会

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Yoon Jeon Kim, Gyeongri Kim, Andy Stoiber
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引用次数: 0

摘要

人工智能正在重塑人类与技术和社会的互动,但公众对其普遍存在的认识仍然有限,这助长了误解,并引发了人们对其可能使社会不平等长期存在的担忧。在本文中,我们认为人工智能素养是一种类似于阅读和计算的基本技能,并主张将其广泛融入传统STEM领域以外的教育课程。尽管在K-12教育中有各种促进人工智能素养的举措,但现有的努力主要集中在计算技能上,排除了许多代表性不足的学生。该论文提出了包容性学习机会,通过以好玩的活动为中心,将人工智能素养与计算思维分离开来。通过调查有趣的人工智能课程的实施情况,我们提供了定性证据,证明有趣的设计功能如何提供真实和引人入胜的学习机会,甚至对于可能面临障碍的学生来说也是如此。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playful design for AI Literacy: Creating inclusive learning and assessment opportunities
Artificial Intelligence is reshaping human interactions with technology and society at large, yet public awareness of its prevalence remains limited, fostering misconceptions and raising concerns about its potential to perpetuate societal inequities. In this paper, we argue that AI literacy is a foundational skill akin to reading and numeracy, and advocate for its broad integration into educational curricula beyond traditional STEM domains. Despite various initiatives promoting AI literacy in K-12 education, existing efforts predominantly focus on computational skills, excluding many underrepresented students. The paper proposes inclusive learning opportunities that decouple AI literacy from computational thinking by centering on playful activities. By investigating the implementation of a playful AI curriculum, we provide qualitative evidence that demonstrates how playful design features can offer authentic and engaging learning opportunities, even for students who might face barriers.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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