革命性的多媒体游戏即服务(GaaS)语言教育:用于计算机视觉的增强型多接入边缘计算和混合现实技术

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
G.A Senthil , R. Prabha
{"title":"革命性的多媒体游戏即服务(GaaS)语言教育:用于计算机视觉的增强型多接入边缘计算和混合现实技术","authors":"G.A Senthil ,&nbsp;R. Prabha","doi":"10.1016/j.entcom.2025.100954","DOIUrl":null,"url":null,"abstract":"<div><div>The influence of games in today’s world is vast and multifaceted, impacting various aspects of society and individual lives. This proposal presents an innovative language acquisition technique based on a Game-as-a-Service (GaaS) platform. The concept builds on the capabilities of Mixed Reality (MR) and Multi-Access Edge Computing (MEC) to create an interactive and personalized learning environment. Imagine immersing yourself in virtual worlds, conversing with AI-driven characters, and receiving rapid responses via computer vision analysis. This GaaS paradigm has the potential to turn language learning into an engaging and extremely efficient undertaking by enabling tailored learning experiences, increasing accessibility, and creating a collaborative learning environment. Consider a situation in which learners immerse themselves in virtual environments, converse with AI-powered characters, and receive rapid feedback via computer vision analysis. This novel GaaS paradigm has the potential to alter language learning, making it not only engaging but also extremely efficient. The emphasis is on personalizing learning experiences to individual tastes, increasing accessibility, and creating a collaborative learning environment that goes beyond standard language teaching approaches. The combination of MR and MEC technologies creates a dynamic platform that exceeds traditional language learning methods. By combining the immersive nature of virtual worlds with AI-driven interactions and real-time feedback systems, learners may have a more holistic and engaging language acquisition experience. This novel GaaS model envisions a future in which language learning is more than simply a work, but a joyful and social experience tailored to each learner’s specific requirements.</div></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"54 ","pages":"Article 100954"},"PeriodicalIF":2.8000,"publicationDate":"2025-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A revolutionizing multimedia game as a service (GaaS) language education: Enhanced Multi-Access edge computing and mixed reality for computer vision\",\"authors\":\"G.A Senthil ,&nbsp;R. Prabha\",\"doi\":\"10.1016/j.entcom.2025.100954\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>The influence of games in today’s world is vast and multifaceted, impacting various aspects of society and individual lives. This proposal presents an innovative language acquisition technique based on a Game-as-a-Service (GaaS) platform. The concept builds on the capabilities of Mixed Reality (MR) and Multi-Access Edge Computing (MEC) to create an interactive and personalized learning environment. Imagine immersing yourself in virtual worlds, conversing with AI-driven characters, and receiving rapid responses via computer vision analysis. This GaaS paradigm has the potential to turn language learning into an engaging and extremely efficient undertaking by enabling tailored learning experiences, increasing accessibility, and creating a collaborative learning environment. Consider a situation in which learners immerse themselves in virtual environments, converse with AI-powered characters, and receive rapid feedback via computer vision analysis. This novel GaaS paradigm has the potential to alter language learning, making it not only engaging but also extremely efficient. The emphasis is on personalizing learning experiences to individual tastes, increasing accessibility, and creating a collaborative learning environment that goes beyond standard language teaching approaches. The combination of MR and MEC technologies creates a dynamic platform that exceeds traditional language learning methods. By combining the immersive nature of virtual worlds with AI-driven interactions and real-time feedback systems, learners may have a more holistic and engaging language acquisition experience. This novel GaaS model envisions a future in which language learning is more than simply a work, but a joyful and social experience tailored to each learner’s specific requirements.</div></div>\",\"PeriodicalId\":55997,\"journal\":{\"name\":\"Entertainment Computing\",\"volume\":\"54 \",\"pages\":\"Article 100954\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2025-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Entertainment Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1875952125000345\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1875952125000345","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0

摘要

本文章由计算机程序翻译,如有差异,请以英文原文为准。
A revolutionizing multimedia game as a service (GaaS) language education: Enhanced Multi-Access edge computing and mixed reality for computer vision
The influence of games in today’s world is vast and multifaceted, impacting various aspects of society and individual lives. This proposal presents an innovative language acquisition technique based on a Game-as-a-Service (GaaS) platform. The concept builds on the capabilities of Mixed Reality (MR) and Multi-Access Edge Computing (MEC) to create an interactive and personalized learning environment. Imagine immersing yourself in virtual worlds, conversing with AI-driven characters, and receiving rapid responses via computer vision analysis. This GaaS paradigm has the potential to turn language learning into an engaging and extremely efficient undertaking by enabling tailored learning experiences, increasing accessibility, and creating a collaborative learning environment. Consider a situation in which learners immerse themselves in virtual environments, converse with AI-powered characters, and receive rapid feedback via computer vision analysis. This novel GaaS paradigm has the potential to alter language learning, making it not only engaging but also extremely efficient. The emphasis is on personalizing learning experiences to individual tastes, increasing accessibility, and creating a collaborative learning environment that goes beyond standard language teaching approaches. The combination of MR and MEC technologies creates a dynamic platform that exceeds traditional language learning methods. By combining the immersive nature of virtual worlds with AI-driven interactions and real-time feedback systems, learners may have a more holistic and engaging language acquisition experience. This novel GaaS model envisions a future in which language learning is more than simply a work, but a joyful and social experience tailored to each learner’s specific requirements.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信